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Importing into Blender
Yhzany95 edited this page Sep 30, 2026
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glTF and GLB exports are intended to open directly in Blender.

- Open an asset in Getting Up Modding Tool.
- Choose Export.
- Select glTF or GLB.
- Save the export.
- Open Blender.
- Select File → Import → glTF 2.0.
- Choose the exported file.
Supported exports can include:
- Model geometry
- Textures
- Materials
- Skeleton information when available
Good when you want one portable file.
Advantages:
- Single file
- Textures can be embedded
- Easy to share between applications
Useful when you prefer separate resources that are easier to inspect manually.
Advantages:
- Individual files can be inspected
- Textures can be managed separately
- Better for debugging assets
OBJ is useful for basic geometry workflows.
Use glTF/GLB when skeleton and richer material information matter.
If textures are not automatically assigned:
- Open the Material tab in Blender.
- Check the material nodes.
- Assign exported PNG textures manually.
The animation visible in Getting Up Modding Tool is not exported.
The mesh is exported in default bind pose.

Note: Animation export is currently not supported.
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