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Format Overview
Yhzany95 edited this page Sep 30, 2026
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This section documents Getting Up game formats currently recognized by the tool.
The documentation combines implemented behavior with reverse-engineering observations.
| Extension | Content | Current support |
|---|---|---|
.msh |
Meshes | Read, 3D preview, export |
.st |
Textures | Read, preview, PNG export |
.bnm |
Skeletal animations | Read, experimental preview |
.mtm |
Materials | Read, inspection |
.gat |
Attachment points | Read, inspection |
.ban |
Animation sections | Read, inspection |
.gin |
Other game data | Indexed, hex view |
.cin |
Other game data | Indexed, hex view |
.plr |
Other game data | Indexed, hex view |
.cap |
Other game data | Indexed, hex view |
.smf |
Other game data | Indexed, hex view |
.fts |
Other game data | Indexed, hex view |
These formats currently have dedicated features:
-
.msh— Mesh browsing, 3D preview and export -
.st— Texture preview and PNG export -
.bnm— Animation reading and experimental preview
These formats can be read and inspected but do not currently have dedicated editing workflows.
Examples:
.mtm.gat.ban
Some formats are recognized and indexed by the tool but do not yet have dedicated viewers.
Examples:
.gin.cin.plr.cap.smf.fts
These resources may still be useful for reverse engineering.
When reverse engineering a format, distinguish clearly between:
- Confirmed behavior
- Observed patterns
- Current hypotheses
- Unknown fields
This avoids turning assumptions into permanent documentation.
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