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MSH Meshes
Yhzany95 edited this page Sep 30, 2026
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.msh
MSH files contain 3D mesh data used by Getting Up game assets.
They are mainly used for:
- Characters
- Props
- Objects
- Vehicles
- Environment scenery
Getting Up Modding Tool currently supports:
- Reading MSH files
- 3D preview
- Mesh inspection
- Export
Depending on the resource, mesh data may include:
- Geometry
- Mesh sections
- Materials references
- UV coordinates
- Skeleton data for skinned meshes
MSH files can interact with other game formats:
-
.st— Texture resources -
.mtm— Material resources -
.bnm— Animation resources -
.gat— Attachment information
These resources may be required together to reproduce the complete in-game asset.
Supported meshes can be exported to:
- OBJ
- glTF 2.0
- GLB
See Export Overview.
Document discovered binary fields here as they become confirmed.
Recommended structure:
- Header
- Section table
- Vertex data
- Index data
- Material references
- UV data
- Skeleton / skinning data
- Attachment information
- Unknown fields
Some MSH fields may still require further investigation.
Keep a clear distinction between:
- Confirmed behavior
- Observed patterns
- Current hypotheses
- Unknown fields
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