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Assault

cragstone edited this page Oct 12, 2026 · 3 revisions

This actor is similar to a Battle but is for the Assault system in the Pendragon Nobles Handbook

The data is spread across the header section and founr tabs (one for each Turn in the assault). Unless specified only the GM can enter data or drag/drop things on the sheet, but players (if set up with some ownership) can view the fields.

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Header Section

Title & Description - enter a title for the assault and just below a short description.

padlock - toggle the padlock icon to lock/unlock the sheet

quill - toggle the quill icon to show/hide the Outcomes sheet - this is somewhere for you to record resolutions of events

person - double click on the person icon to remove any NPC tokens from the canvas

swords - click the sword icon to add all tokens on the canvas to a combat

scroll - click on the scroll icon to show/hide the Notes sheet - a space to record notes about the event

Defensive Value - enter the DV of the defensive ring being assaulted

Knight Value - enter the KV of the attacking force

Wall Height - enter the height of the walls

You can drag and drop characters on to the Assault sheet and they will show up beneath the Knight Value. Click on the icon to open the character sheet. When the Assault sheet is unlocked you will see a broom icon beneath the image - double click it to remove the Character from this sheet (the Character itself is not deleted).

Help Icon

At the top right of the tab you will see an orange "help" icon that will open this page from the Wiki.

Assault Tab

This is the first turn in the assault - The Assault Turn

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Assault Foes Table Drag and drop a Roll Table on to the sheet. You cna only have one Roll Table on the sheet. The Roll Table should have the relevant information in the Description section of each result.

e.g. Attack: Crossbow, Skill Value: 10, Damage: 1D6+10

Roll for all characters - clicking on the dice icon will make a roll on the above table for each Character on the Assault sheet with the results displayed as chat messages. The system does not make the actual rolls so as not to remove player agency.

The Walls

This is the second turn in the assault - Taking the Walls

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Wins - record how many encounter wins are achieved

Needed - this is number of wins the characters need to proceed to the next turn. It is calculated based on the number of characters on the Assault sheet

Roll for all characters - click on the dice icon to roll a random encounter for each of the characters. The results will be displayed in a chat message. Encounters marked as "used" will be excluded from the roll. Please note that the roll will allow multiple Archer encounters - if this happens I suggest you roll again.

Encounters/Opportunities - drag and drop Encounters and Opportunities to this section - they will automatically be split in to the correct section. As GM you can click on the Encounter or Opportunity name to open the relevant sheet. If the Assault sheet is unlocked double click on the broom icon to remove the Encounter/Opportunity. Players will see the short description of the event as a tooltip but can't open the sheets.

Tower

This is the third turn in the assault - Capture a Tower

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Tower Door AP - enter the Armour Points of the Tower Door (defaults to 15)

Tower Door HP - enter the Hit Points of the Tower Door (defaults to 20). Reduced the value as the characters damage the it

Tower Door STR - enter the Tower Door Strength - the value used in oppossed rolls to force the door open

Floors - the number of floors (and therefore Defender encounters) - this is calculated based on the Wall Height (see above)

Castle Defenders/Opportunities - drag and drop Encounters and Opportunities to this section - they will automatically be split in to the correct section. As GM you can click on the Encounter or Opportunity name to open the relevant sheet. If the Assault sheet is unlocked double click on the broom icon to remove the Encounter/Opportunity. Players will see the short description of the event as a tooltip but can't open the sheets.

Gate

This is the final turn in the assault - Open the Gate

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Gate Door AP - enter the Armour Points of the Gate Door (defaults to 15)

Gate Door HP - enter the Hit Points of the Gate Door (defaults to 20). Reduced the value as the characters damage the it

Gate Door STR - enter the Gate Door Strength - the value used in oppossed rolls to force the door open

Rounds Left - the number of combat rounds left until the defenders destroy the gate mechanism - players can not see this.

Roll Rounds - if you want to click the dice icon to roll 1D6+2 to determine the starting number of Rounds Left

Castle Defenders - drag and drop Encounters to this section. You can drop Opportuities and they will be shown, though it's not expected you will want to. As GM you can click on the Encounter or Opportunity name to open the relevant sheet. If the Assault sheet is unlocked double click on the broom icon to remove the Encounter/Opportunity. Players will see the short description of the event as a tooltip but can't open the sheets.

Remeber that you need an Assault for each Defensive Ring in the place being attacked.

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