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Estate Improvements

cragstone edited this page Oct 11, 2026 · 7 revisions

These are improvements added to Manors and Baronies. Data is spread across several tabs

Attributes

Improvement Type The first action is to choose the type of improvement. This will alter which fields are available. The options are

  • Defense - check here if creating a Motte improvement
  • Enhancement
  • Manor Improvement
  • Investment
  • Notable Feature
  • Baronial Improvement

A Manor can have any of these estate Improvements added except for Baronial Improvement. A Barony can only have Defenses or Baronial Improvements added

Year Available - this is the year an improvement becomes available in the game. Use it if you want to show that an item isn't available until later periods. Entering the year will change the label just below this year.

Cost - the cost to build/buy the improvement

** Building Cost Paid** - only shown when on a Manor/Barony. Use it to record the amount spent on building the improvement so far. It doesn't impact functionality - it's just so you can record part builds.

Repair Cost - the cost to repair an item that has fallen in to ruin

Income - additional income generated by the improvement

Annual Cost - an annual cost to maintain the improvement

Starting Improvement - tick this if the improvement is to be added to all newly created Manors (e.g. Bakery)

Year Acquired - enter the year the improvement was built/bought/discovered. Where the improvement generates income it will only be shown on the Manor/Barony where this year is greater than the Year Assized.

Status - there are four options

  • Maintained - the annual maintenance costs have been paid
  • Unmaintained - one year's annual maintenance costs have been missed
  • Ruined - more than one year's annual maintenance costs have been missed or the improvement has been ruined in a battle etc
  • Unavailable - the improvement is not yet built/hasn't been discovered Generally income, defensive values etc are not accessible where the status is Ruined or Unavailable

There are some additional fields available depending on the Improvement Type selected Defense Value - for Defense Improvements enter the DV of the defense and select it's location (from Town Walls to Stronghold) from the drop down list. Where the Status is Maintained or Unmaintained the DV will be added to the Manor or Barony for the relevant location.

Draw Funds - for Enhancements & Investments - tick this box if the improvement allows you to draw extra Privy Funds (this will be dealt with in the Winter Phase).

Annual Checks - for Enhancements & Investments - drop skills, traits or passions here. These will grant the owner of the Manor an automatic improvement check to that skill etc during the Winter Phase

Options Checks - for Enhancements & Investments. This behaves in the same way as Annual Checks but you will choose one of the skills etc rather than getting them all

Annual Rolls - for Enhancements & Investments - drop skills, traits or passions here. These will grant the owner of the Manor a skill etc roll to see if the get an improvement check to that skill etc during the Winter Phase

Options Rolls - for Enhancements & Investments. This behaves in the same way as Annual Rolls but you will choose one of the skills etc rather than getting them all

Court & Retinue - for Baronial Investments - drop Background Characters here - they will automatically be added to the Barony

Description

You can add notes about the Improvement here

Effects

You can add Active Effects here - these will impact the Manor or Barony

GM Tab

A space for the GM to add notes that the players won't see

Help Icon

At the top right of the tab you will see an orange "help" icon that will open this page from the Wiki.

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