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Concept

github-actions[bot] edited this page May 27, 2026 · 3 revisions

Per-mechanic and per-mechanic-set design specs.

Doc Purpose
Two Styles High-level architecture: how Construction and Reality fit together.
Construction Part 1: tournament shape, rally, count, prototype scope.
Reconstruction Part 2: search, items invoking memories, the key.
Reality Reality as a style: place, visual register, audio, scene shape.
Postgame The cliff, the gate, credits, postgame rally.
Milestones Competition classes; qualify-then-duel pattern.
The Break The rupture between Construction and Reality.
Venue The setting where the protagonist volleys.
Achievements Feats surface diegetically, the world reporting them in its own voice.

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