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Process Audio
github-actions[bot] edited this page Aug 18, 2026
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The living reference for Volley!'s sonic direction. The composer briefs against the bible; the engine team briefs against the pipeline.
| Doc | Purpose |
|---|---|
| Audio Bible | The score material. Two halves, two voices, eventual reconciliation. Construction (Kondo / multi-genre / unusual instruments), Reality (Hisaishi, Glass / acoustic / sparse), reconciliation by Reconstruction. The piano reduction is the compromise for now; multi-genre is the destination. |
| Score Structure | Leitmotifs, themes, where they appear in the arc, how the two halves' material reconciles. |
| Tech Pipeline | How audio is implemented in Godot: asset delivery, buses, mix targets, the seam between composition and engine. |
| Sound Design | Diegetic and UI sound: the rally, the counter, the stall, menu and shop. Not the score. |
Reference tracks live in reference/ and are organised by half.
Contributing
The game
The Cast
Process
Reference