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Process Audio

github-actions[bot] edited this page Aug 18, 2026 · 1 revision

The living reference for Volley!'s sonic direction. The composer briefs against the bible; the engine team briefs against the pipeline.

Doc Purpose
Audio Bible The score material. Two halves, two voices, eventual reconciliation. Construction (Kondo / multi-genre / unusual instruments), Reality (Hisaishi, Glass / acoustic / sparse), reconciliation by Reconstruction. The piano reduction is the compromise for now; multi-genre is the destination.
Score Structure Leitmotifs, themes, where they appear in the arc, how the two halves' material reconciles.
Tech Pipeline How audio is implemented in Godot: asset delivery, buses, mix targets, the seam between composition and engine.
Sound Design Diegetic and UI sound: the rally, the counter, the stall, menu and shop. Not the score.

Reference tracks live in reference/ and are organised by half.

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