Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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Updated
Nov 11, 2024 - C++
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
3D C++ Game Engine - yet another open source game engine
The flexible game engine.
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
Ubpa Entity-Component-System (U ECS) in Unity3D-style
Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.
Ariyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer games
C++/OpenGL 4.6 voxel game engine.
Ruken is a data-oriented Vulkan based game engine
Audio engine for CUDA processing (Windows/Linux)
"Longeron++" C++17 library for simple memory-efficient or 'data-oriented' structures
A simple and powerful entity component system (ECS) written in C++17
Fast Efficient Fixed-Size Memory Pool
Server Authoritative Multiplayer Pong Game Example with ECS
Work-in-progress data-oriented game engine with ECS
Data-oriented multi-field array container class template written in C++17
R&D engine. work in progress
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