A Minecraft server implementation in Rust
-
Updated
Apr 12, 2024 - Rust
A Minecraft server implementation in Rust
Entity Component System focused on usability and flexibility.
Physics simulation software for space + aerospace
Dojo is a toolchain for building provable games and autonomous worlds with Cairo
Rust application framework focuses on composability, ECS and Web3. Powered by Bevy game engine. From desktop apps to the Metaverse.
An opionated set of Best Practices for the Bevy game engine
A moddable RTS/MOBA game made with bracket-lib and minigene.
Official mirror of the online SCI-FI action game that simulates spaceships in 3D. Built from the ground up to support decentralized game-servers and communities with extensive modding support. Will ship with a core feature set of Role-Playing-Game elements..
A plugin that enables a subset of entity relationship features for bevy
Rust Game engine integrated in Blender [WebGPU ready]
nphysics integration for the Specs entity component system
Voxel game written in Bevy making heavy use of WGSL compute shaders
Add a description, image, and links to the ecs topic page so that developers can more easily learn about it.
To associate your repository with the ecs topic, visit your repo's landing page and select "manage topics."