A Fan-made Game.
-
Updated
Jun 8, 2024 - C++
A Fan-made Game.
GPU-optimized 3D mesh file format with command line exporter and header-only runtime component
Realtime 3D rendering engine
The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one day a complete foundation for the development of real time graphical applications such as games
experiment environment for realtime graphics methods in OpenGL
A personal realtime renderer project
The worst attempt of making a Matrix and Vector library that you've ever seen. For learning purposes
C++ Implementation of SMPL: A Skinned Multi-Person Linear Model
A graphics framework for educational and prototyping projects.
Improved Arcball Implementation with templated quaternion class. Has a more natural user experience. Unlike regular Arcball implementations, it does not have singularities near the edge of the screen or near the corners of the screen. Written in c++. Unit tested with Doctest. Apache 2.0 License.
DirectX Guide
High performance, Direct3D 11 based 3D renderer.
Rendering engine written in C++ & OpenGL.
Primitive OpenGL 3D primitive library
Mesh viewing and transforming tool
The Point Processing Toolkit (pptk) is a Python package for visualizing and processing 2-d/3-d point clouds.
Simple ocean/sea/water simulation | C++ OpenGL 4.1
Vulkan-based particle system
A comprehensive demonstration project of 3D graphics, including observation and transformation, realistic display, lighting and texture, particle systems, etc.
New and improved software rasterizer now with clipping!
Add a description, image, and links to the graphics-3d topic page so that developers can more easily learn about it.
To associate your repository with the graphics-3d topic, visit your repo's landing page and select "manage topics."