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graphics-3d

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The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one day a complete foundation for the development of real time graphical applications such as games

  • Updated Mar 17, 2024
  • C++

Improved Arcball Implementation with templated quaternion class. Has a more natural user experience. Unlike regular Arcball implementations, it does not have singularities near the edge of the screen or near the corners of the screen. Written in c++. Unit tested with Doctest. Apache 2.0 License.

  • Updated Mar 23, 2022
  • C++

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