Collection of classes and functions to allow 2D/3D path generation with heuristic algorithms such as A*, Theta* and LazyTheta* and ROS Interfaces
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Updated
Jan 13, 2025 - C++
Collection of classes and functions to allow 2D/3D path generation with heuristic algorithms such as A*, Theta* and LazyTheta* and ROS Interfaces
Informed FMT (Fast Marching Tree) Star Planning ROS Action Server
Shortest Path Algorithms on an Ocean Routing Graph extracted from Open Street Map data.
Implementations of Fundamental Algorithms & Data Structures in C++.
A C++ implementation of N Puzzle problem using A Star Search with heuristics of Manhattan Distance, Hamming Distance & Linear Conflicts
A sliding puzzle game and solver using ncurses.
implementation of informed and uninformed search algorithms: UCS, IDS, A*, Bi directional A* and IDA*.
Magic tower eco-system
A sliding block puzzle, whose solution is found using A* Search.
Different heuristics and random initialization methods applied to GSAT and WalkSAT algorithms
Collection of AI algorithms to solve/optimize 2048 games.
Code and data for "Fast heuristics for minimizing the makespan in non-permutation flow shops"
University assignment project for the Optimization Methods and Algorithms at PoliTO
Computes the shortest route between a source and destination city, and prints out both the length of the route and a list of all the cities on the route.
Solving the Sliding puzzle with 8 pieces using A* algorithm
A Automated Demonstrator written in Prolog. That can be used as SAT solver when you place one formula on thesis (tautology test).
A* algorithm solving 8-puzzle game
project of intro2ai class, eight puzzle problem
Local search algorithm for the Knapsack problem
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