Shaders have been "supported" on Wii U for a while. I have a shader binary prepared for the Wii U. How do I test this thing? No matter what I do, including renaming the file to have a ".slang" extension, creating a Preset "SLANGP" file (the knowledge of the dummy file extensions to use required me looking at the Retroarch source code), the shader never seems to apply.
Seek commands should be press and hold to continue seeking. However, a small delay should be added to reduce the delay between when each seek is executed so that the user has enough time to decide when to stop seeking.
The first delay should be long, and subsequent delays much shorter.
Other commands should be executed for each key press only. So when R is pressed, the su