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Arms
On this page:
- The Arms tab
- Movement
- Attacks
- Making a melee or ranged attack
- Making a area effect attack
- Making a directed spell attack
- Defenses
- Set defenses
A character's or creature's attacks and defenses are all shown on their actor sheet on the Arms tab. The top half of the tab shows the movement block and available defenses. The bottom half shows all available attacks which could be natural attacks, innate attacks from talents, or from weapons available in the Inventory tab.

If an attack is from a weapon in the inventory, you can equip and unequip it directly in the Arms tab by clicking the "Hand" icon in the first column. If a weapon is not equipped, or is not available (e.g., it is broken) then it will be greyed out.
The movement block shows how far you can move. If you are encumbered, it will grey out any pace you cannot reach. You can change the movement mode in the header (running, swimming, flying, etc.).
- Make sure you target your opponent's token.

- Open your actor sheet on the Arms tab.
- Select the attack you want to make and click the Attack button in the Total OB column. This button shows the OB for the attack. If you hover over it, it will change to "ATTACK".

See the Spells page for making a Directed Spell attack. Other than the preliminary SCR roll, the attack follows the same process as melee and ranged attacks.
Rolemaster Unified system for Foundry VTT. Created by Bob Morris.
All source code included to support play of ICE Rolemaster Unified on Foundry VTT is Copyright © 2023-2025 Robert Morris. All rights reserved.
Iron Crown Enterprises, I.C.E., ICE, Rolemaster, ICE Rolemaster Unified, High Adventure Role Playing, HARP, Spacemaster, Cyberspace, and Bladelands - and all products related thereto - are all trademark and copyright 2002-2025 © properties of Iron Crown Enterprises Ltd, 37 Fulbourn Road, Cambridge, United Kingdom. All rights reserved.