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Maneuver Rolls
- Click on the roll button for the skill on the skills tab of the actor sheet.

- Complete the options in the popup dialog.
- Select Absolute or Percentage for the type of maneuver roll.
- Select the difficulty given by the GM.
- If the maneuver is opposed, e.g., stalking vs. perception, click the Opposed Maneuver checkbox and enter the opposed roll value.
- If you have made a mediation (to gain a roll bonus) or fortitude (to potentially reduce injury penalties) maneuver roll, enter its results.
- Enter any specific modifiers, such as how encumbrance or armor penalties should affect the roll (e.g. 3x when swimming).
- Add any other modifiers not already shown.

- The results of the roll will be shown in the chat sidebar.

Some maneuver roll dialogs are slightly different but follow the same general pattern. For example, the Physical Endurance maneuver roll (found on the Conditions tab) is pre-configured to show it is always an absolute maneuver. It also includes the specific penalty table for endurance modifiers.

Rolemaster Unified system for Foundry VTT. Created by Bob Morris.
All source code included to support play of ICE Rolemaster Unified on Foundry VTT is Copyright © 2023-2025 Robert Morris. All rights reserved.
Iron Crown Enterprises, I.C.E., ICE, Rolemaster, ICE Rolemaster Unified, High Adventure Role Playing, HARP, Spacemaster, Cyberspace, and Bladelands - and all products related thereto - are all trademark and copyright 2002-2025 © properties of Iron Crown Enterprises Ltd, 37 Fulbourn Road, Cambridge, United Kingdom. All rights reserved.