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Conditions and effects
On this page:
- Conditions tab
- Top of the Conditions tab
- Middle of the Conditions tab
- Bottom of the Conditions tab
All conditions (injury penalties, maneuver penalties, stuns, bleeds, etc) are shown on the actor sheet on the Conditions tab.
In this example, the Big Angry Bear has 1 round of a -25 stun currently active and has an injury to its abdomen on the left size that has left it bleeding heavily.

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Injury Penalties
- Hit loss (calculated automatically).
- Critical injuries (calculated automatically from the Injuries table at the bottom of the tab).
- Stuns (calculated automatically from Stun panel).
- Fatigue (changed manually in steps of -5). Note that the Fatigue penalty can only reach -50. If the character sustains more fatigue at this stage you will need to add is an an injury, not as fatigue. At the moment you must do this manually.
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Maneuver Penalties
- Encumbrance (calculated automatically from the Inventory tab).
- Armor (calculated automatically from armor suits or pieces that are equipped on the Inventory tab).
- Grappled (calculated automatically automated from any damage applied from chat cards and can also be changed manually in steps of 5% for other sources).
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Stuns
- Stuns are calculated automatically from any damage applied from chat cards and can also be changed manually for other sources.
- If the Combat Tracker is active, the largest stun will be removed during the upkeep phase.
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Other sources
- The Staggered and Prone states are calculated automatically from any damage applied from chat cards and can also be changed manually for other sources.
- Total bleeding per round is calculated from all accumulated injuries shown in the the Injuries table at the bottom of the tab. If the Combat Tracker is active, bleed damage is applied automatically during the upkeep phase.
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Endurance Rolls showing roll buttons for physical and mental endurance rolls (see Maneuver Rolls for more details).
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Add Injury, Poison or Effect showing the Add Effect button which will open the Add Effect dialog where you can add injuries, poisons and other effects to the character.

Currently this only shows the Injuries table where you can edit or remove injuries (e.g., because of healing).
Coming soon:
- Poisons and diseases table
- Effects table
- Recovery rolls for injuries
Rolemaster Unified system for Foundry VTT. Created by Bob Morris.
All source code included to support play of ICE Rolemaster Unified on Foundry VTT is Copyright © 2023-2025 Robert Morris. All rights reserved.
Iron Crown Enterprises, I.C.E., ICE, Rolemaster, ICE Rolemaster Unified, High Adventure Role Playing, HARP, Spacemaster, Cyberspace, and Bladelands - and all products related thereto - are all trademark and copyright 2002-2025 © properties of Iron Crown Enterprises Ltd, 37 Fulbourn Road, Cambridge, United Kingdom. All rights reserved.