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Recommended RMU Compatible Modules
On this page:
- Argon Combat HUD for RMU
- Dice so Nice
- Forgotten Adventures Tokens
- Item Piles
- JB2A (Jules & Ben's Animated Assets) (free and Patreon)
- Polyglot
- PSFX (Peri's Sound FX) (free and Patreon)
- Filroden's Modules
Rolemaster Unified has been tested with the following modules, which are all compatible with the system and are highly recommended.
An implementation of the Argon - Combat HUD (by TheRipper93 and Mouse0270) for the Rolemaster Unified (RMU) system. The Argon Combat HUD (CORE) module is required for this module to work.

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This module for Foundry VTT adds the ability to show a 3D dice simulation when a roll is made.
External links:
Free Tokens Library: Forgotten Adventures offer a varied selection of over 1300 unique topdown tokens that they’ve released over the years. In 4 main categories: Adventurers, Adversaries, Creatures and NPCs.
Premium Addons (Patreon Only): These are their premium expansion packs featuring 4+ color variants for each token as well as new unique tokens for each category.
If you download either the free or premium tokens and store them in data folder, Rolemaster Unified: Creature Law I includes an editable preset file that maps many of these tokens (using a mix of free and premium art) to creatures in the Creature Law I compendium. Go to Configure Settings in the Game Settings sidebar, navigate to the Rolemaster Unified: Creature Law I section and enable the Token Art Presets. In the [Tokens] Forgotten Adventures, use the filepicker to select the top level folder where you extracted the tokens.

fa-enable-demo-sm.mp4
External links:
Have you ever wished you could represent items in your scenes? A pile of items, something to interact with - or perhaps chests whose appearance changes depending on what happens to it, whether it's open, closed, full, or empty. Do you want an easy way to split loot between players? Do you want easy to use merchants with great UIs?
Then you need Item Piles!
External Links:
Animated assets for spells, tiles, tokens, melee and ranged attacks. Many of these are pre-configured for Rolemaster Unified if enabled in Game Settings.
External links:
Chat: A language selection dropbox is available above the chat text box so you can select which language you want your character to speak in. When loading a world, only the last 100 messages are scrambled to avoid making load times insane on a big chat log.
Journal: You can write text in a specific script and only players who speak that language will understand it. If they understand the language, hovering over the text will show the language's name.
Custom Languages: You can add your own languages to Polyglot by inputting them into a module setting.
External links:
PSFX is a free sound effect module for Foundry VTT. It contains a growing library of homemade, custom and JB2A animation-synchronised SFX audio files, in .ogg format. Many of these are pre-configured for Rolemaster Unified if enabled in Game Settings.
External links:
RMU Character Sheet Exporter enables several customized options in an interactive print preview of a character or creature that can be downloaded and printed.

RMU Combat Zones is a lightweight visualisation module for the Rolemaster Unified (RMU) system. It automatically renders combat facings (Front, Flank, Rear) and weapon reach arcs directly on the canvas, helping GMs and players make tactical decisions at a glance.

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This module provides Gamemasters with a quick and easy-to-use calculator to automate the RMU complementary skills rules. After selecting one or more tokens on the scene, the GM can click the new icon in the Token Controls palette to open a launcher window. This launcher presents two distinct options: "Boost Skill Check", which is used when multiple skills are combined to help a single roll, and "Calculate Group Task", which is used when a group works together to shorten the time needed for a task.

External links:
The RMU Lighting and Vision module implements the rules for lighting and visibility in Rolemaster Unified Core Law and applies vision talents to tokens. It features:
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True RMU Light Degradation: Calculates the exact light tier (
Bright,Uneven,Dim,Shadowy,Dark,Extremely Dark,Pitch Black) based on the distance from the light source (10', 30', 100', 300', 1000' and 3000' thresholds). - Native Talent Parsing: Automatically reads the RMU Actor document upon token creation to determine if a character possesses advanced vision talents or detection senses, applying the correct Foundry settings instantly.
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Magical Light Configuration: Allows GMs to flag light sources as magical (or as
Utter), with a global setting to determine whether magical light degrades over distance or illuminates only within its full radius equally. -
Instant Chat Output: Press
Shift + Lwhile targeting a token or hovering the mouse on the canvas to immediately post a chat card displaying both the "Sight Required" and "Sight Helpful" penalties for that position, accounting for all active vision modes. -
Diagnostic GM Heatmap: Press
Alt + L(GM only) to display a greyscale heatmap. This reveals the mathematical boundaries of RMU light tiers, magical light & darkness, andUtterlight/Utterdark, with an on-screen legend.

External links:
RMU Movement Range Finder is a tactical aid for the Rolemaster Unified (RMU) system. It calculates and visualises how far a token can move based on their Base Movement Rate and the cost of the grid, taking into account walls and movement paces (Walk, Run, Sprint, etc.).
Rolemaster Unified does not currently have official rules for grid-based movement, so this module calculates the exact distance between grid centres and shows any remaining movement in the outermost grid squares to stay as true to the Rules As Written when using a grid-based map.
It features an "Anchor & Scout" system that allows players to move their token to "peek" around corners without losing track of their original movement starting point.

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Visage is the ultimate token management tool for Foundry VTT. It allows players and GMs to instantly switch a token's appearance, disposition, size, scale, orientation and Dynamic Token Ring configuration using a dedicated HUD. Use it in any game system to support dynamic gameplay without requiring time-consuming manual edits in the core Token Configuration window every change.

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Rolemaster Unified system for Foundry VTT. Created by Bob Morris.
All source code included to support play of ICE Rolemaster Unified on Foundry VTT is Copyright © 2023-2025 Robert Morris. All rights reserved.
Iron Crown Enterprises, I.C.E., ICE, Rolemaster, ICE Rolemaster Unified, High Adventure Role Playing, HARP, Spacemaster, Cyberspace, and Bladelands - and all products related thereto - are all trademark and copyright 2002-2025 © properties of Iron Crown Enterprises Ltd, 37 Fulbourn Road, Cambridge, United Kingdom. All rights reserved.