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Combat Tracker

Robert Morris edited this page Aug 4, 2026 · 34 revisions

Combat Tracker

When you create a new combat encounter you are given the option to select, for each combat, the number of phases per round (1 Faster, 2 or 4 Tactical). The more phases per round the more fluid and tactical the combat becomes.

Combat Tracker showing option to select number of phases per round

Action Tracking

After initiative is Rolled you see the Action Tracking card for the combatants you control. On your turn, you can select the action(s) for your character, and the number of actions selectable is determined by the Action Phases per Round being used by the GM and your Action Points usually 4 AP.

Action Tracking

Selecting the action is completed by left clicking on the first empty chip slot, which will open the action menu, where you can further select an action category and then a subsequent action. On subsequent turns you can shift-click on an unspent AP continue the current action or when the turn advances any unspent AP will be automatically allocated to the in-progress action.

Once sufficient APs have been used on an action, a Ready prompt will appear which will highlight that the action can be rolled, as well as any penalty that exsits for using less than optimal AP. This example shows what Melee ready would look like at 2 AP, 3 AP and 4 AP

ready-action

Combat Tracker: Game Settings

  • Minimum Combat Zone In some campaigns it's desirable to allow adjacent grids to engage in melee even when actors might be small, tiny or minuscule. This option allows you to expand the minimum combat zone of any actor on a scene.
  • Open Rounds This optional setting when enabled allows combatants to carry over in-progress actions into a new round.
  • Optional Roll Initiative on new Roiund Enable this if you prefer to reroll iniative on the start of each new round.

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