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Combat Tracker
When you create a new combat encounter you are given the option to select, for each combat, the number of phases per round (1 Faster, 2 or 4 Tactical). The more phases per round the more fluid and tactical the combat becomes.
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After initiative is Rolled you see the Action Tracking card for the combatants you control. On your turn, you can select the action(s) for your character, and the number of actions selectable is determined by the Action Phases per Round being used by the GM and your Action Points usually 4 AP.
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- Minimum Combat Zone In some campaigns it's desirable to allow adjacent grids to engage in melee even when actors might be small, tiny or minuscule. This option allows you to expand the minimum combat zone of any actor on a scene.
- Open Rounds This optional setting when enabled allows combatants to carry over in-progress actions into a new round.
Rolemaster Unified system for Foundry VTT. Created by Bob Morris.
All source code included to support play of ICE Rolemaster Unified on Foundry VTT is Copyright © 2023-2025 Robert Morris. All rights reserved.
Iron Crown Enterprises, I.C.E., ICE, Rolemaster, ICE Rolemaster Unified, High Adventure Role Playing, HARP, Spacemaster, Cyberspace, and Bladelands - and all products related thereto - are all trademark and copyright 2002-2025 © properties of Iron Crown Enterprises Ltd, 37 Fulbourn Road, Cambridge, United Kingdom. All rights reserved.