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System Settings and Options
On this page:
The RMU system has many settings and options. Find them in Foundry's "Game Settings" sidebar, under "Configure Settings" and then select the "Rolemaster Unified (RMU) + Core Law" entry in the index.
You can pre-configure languages for the language skill. Once configured in game settings, these options will be available when adding a new language skill in the drop down select options.
You can chose from one of 20 predefined color themes or create a custom theme. Accent Color 1 is the main color of the UI and Accent Color 2 is used to highlight action buttons, icons and other areas of the UI.
Tip: For the best looking UI, choose colors that contrast well with each other, that are mid-range in brightness and that are saturated.
These are either Foundry-related or implement official optional rules within Core Law, Spell Law, Treasure Law or Creature Law I.
- Measurement System: choose between US Imperial or Metric.
- Optional JB2A & PSFX Preset Effects: enable support for JB2A and PSFX animation and sound effects.
- Custom JB2A & PSFX Preset Effects: change the path to the preset .csv file, so you can customize the effects.
- Action Phases Per Round: set the default number of phases per round (for the combat tracker), from 4 to 1.
- Character Power level: change the default power level used during character creation (average to epic).
- Talent Power Level: set the power level separately for talents.
- Optional Allowed Stat Swaps: change the default number of stat swaps during character creation.
- Optional Individual Stride: enable stride to be calculated from character's height.
- Optional Banking DP: allow and set how many Development Points can be saved between levels.
- Optional Intense Training: enable skills to be trained faster than 2 ranks per level.
- Optional Piecemeal Armor: enable piecemeal armor.
- Allow Evil Lists Pure spellcaster: set whether evil lists are base lists and/or available as closed lists.
- Allow Evil Lists Hybrid spellcaster: set whether evil lists are base lists and/or available as closed lists.
- Allow Evil Lists Semi spellcaster: set whether evil lists are base lists and/or available as closed lists.
- Allow Evil Lists Non spellcaster: set whether evil lists are base lists and/or available as closed lists.
- Replaced Based Lists: allow any base lists replaced by evil lists to be accessed as closed lists.
- Optional Treasure Law Alchemy without Alchemists: treat alchemy spell lists as closed lists.
- Optional Treasure Law Extended Armor: change costs, production times and maneuver penalties of torso armor so that a piecemeal suit of armor matches the full set in Core Law.
- Optional Multiple Spells in a Round: allow more than one spell to be cast per round.
- Optional Open Rounds: allow actions to cross between rounds.
- Optional Hit Adjustment Due to Size: larger creatures do more damage and smaller creatures do less damage.
- Optional Range Adjustment Due to Size: larger ranged weapons have longer ranges, and vice versa.
- Optional Gritty Poison & Disease: treat all characters and creatures as level 5 for resisting poisons and diseases.
- Show Inspector Tab [GM only]: enable the inspector tab which shows all Foundry items on an actor.
- Allow Late Racial Changes [GM only]: allow the race of a character to be changed after initial character creation.
Rolemaster Unified system for Foundry VTT. Created by Bob Morris.
All source code included to support play of ICE Rolemaster Unified on Foundry VTT is Copyright © 2023-2025 Robert Morris. All rights reserved.
Iron Crown Enterprises, I.C.E., ICE, Rolemaster, ICE Rolemaster Unified, High Adventure Role Playing, HARP, Spacemaster, Cyberspace, and Bladelands - and all products related thereto - are all trademark and copyright 2002-2025 © properties of Iron Crown Enterprises Ltd, 37 Fulbourn Road, Cambridge, United Kingdom. All rights reserved.