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Catchup to Master #7
Commits on Oct 22, 2019
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Rail Runner committed
Oct 22, 2019 Configuration menu - View commit details
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Rail Runner committed
Oct 22, 2019 Configuration menu - View commit details
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Commits on Nov 15, 2019
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Commits on Nov 19, 2019
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Commits on Nov 21, 2019
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Hopefully added the boulder to the region settings.
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Commits on Nov 23, 2019
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Fix issue of translating sling, add ctxt to sling when it is weapon. f…
…ixes #35639
akirashirosawa committedNov 23, 2019 Configuration menu - View commit details
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Commits on Nov 24, 2019
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Merge pull request #35598 from SavageBishop/MythoV2
Mythological V2
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akirashirosawa committed
Nov 24, 2019 Configuration menu - View commit details
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Replace handle_redraw calls with refresh calls
game_ui::init_ui() is doing much more than redrawing. Discard handle_redraw(). Fixes #35631.
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Merge pull request #35678 from akirashirosawa/fix_i18n_sling_add_ctxt
Fix issue of translating sling, add ctxt to sling when it is weapon. …
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Merge pull request #35693 from akirashirosawa/fix_typo_autopiot
fix typo autopiot
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Fix another mutant meat exploit (#35691)
* Jerky no longer cooks_like cooked meat * Remove proportional price Updated price entry as well, to keep jerky at $3.20.
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Tweak dispatch robots description (#35679)
* Tweak description for dispatch robots. * Update defense_bot.json
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Lower photophore cost by 1 point
Fris0uman committedNov 24, 2019 Configuration menu - View commit details
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stop NPC asking for tool selection
dpwb committedNov 24, 2019 Configuration menu - View commit details
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Commits on Nov 25, 2019
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Merge pull request #35702 from AlexMooney/fix_bio_evap_description
Fix the description for bio_evap item
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Chickenwalker drop modifications (#35713)
Since chicken walkers explode I didn't want the player to get a complete body with all parts working and salvageable, but there were several items that are required for an existing rebuild a chicken walker recipe that don't drop anyone under any conditions. So now there is a chance they can drop.
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Merge pull request #35699 from ifreund/clang-tidy-regression
Fix clang-tidy regression
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Merge pull request #35695 from Fris0uman/photcost
Lower photophore cost by 1 point
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Merge pull request #35697 from davidpwbrown/stop_npc_ask_tool
Stop NPC asking for tool selection when repairing
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Merge pull request #35694 from AMurkin/handle_redraw-refresh
Fixed terminal settings saving
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added a second slightly faster crafting recipe for a higher level cut…
…ting tool for making soap flakes.
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Update data/json/recipes/recipe_medsandchemicals.json
following amurkin's suggested change Co-Authored-By: Alexey Mostovoy <1931904+AMurkin@users.noreply.github.com>
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Update data/json/recipes/recipe_medsandchemicals.json
applying amurkin's suggested change Co-Authored-By: Alexey Mostovoy <1931904+AMurkin@users.noreply.github.com>
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Tweak overmap colors for millitary buildings and mines (#35704)
* Change military buildings overmap color to red. * Change mine entrance overmap color to magenta
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JSONize detergent used for vehicle washing machine
This commit is meant to add support for a later PR that adds the ability to make shaved soap and use that for vehicle washing machines.
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Merge pull request #35667 from KorGgenT/wield-item-location
use functions that use item_location instead of int in game::inventory_item_menu()
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"RAW" flag which reduces calories of uncooked foods (#35347)
* Add "RAW" flag which reduces calories 25% Raw food takes more energy for your digestive system to break down, and thus means less net energy. Research on the subject is still ongoing, but a 33% increase from to cooking seems a decent guess. This is implemented as a 25% decrease to food with the "RAW" flag. When the food is cooked (used in any recipe with a heat source) this penalty is removed. Otherwise, it persists through crafting. * Remove RAW flag from various foods Sugars and fats are not easier to digest after cooking, so removed RAW flag from foods that derive most of their calories from these sources. * Document criteria for RAW flag Also added a TODO regarding making these criteria a unit test once the infrastructure to do so is in place.
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Teleporting removes grabbed effect (#35718)
* Using bio_teleport removes grabbed effect * any succesful teleport removes grabbed effect
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add ability to filter by item notes (#35617)
* add ability to search through filter by item notes with n:
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Commits on Nov 26, 2019
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Merge pull request #34932 from Rail-Runner/homemade_mags
Add extra makeshift magazines
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eltank committed
Nov 26, 2019 Configuration menu - View commit details
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Merge pull request #35722 from eltank/martini-cat
Fix martini recipe category
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Rail Runner committed
Nov 26, 2019 Configuration menu - View commit details
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Add WATER_FRIENDLY flag to ammo belts
Rail Runner committedNov 26, 2019 Configuration menu - View commit details
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Add WATER_FRIENDLY to shotshell belt
Rail Runner committedNov 26, 2019 Configuration menu - View commit details
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Dirty transparency cache when a map regen trap is activated (#35729)
Dirty transparency cache when a mapregen trap is activated
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Fix migration behavior for charges
Previously, migrating a count_by_charges item to another count_by_charges item would result in the new item being given its default amount of charges, no matter the charges of the original. This changes that so that unless a "charges" value is specified in the migration definition, the charges of the original are preserved.
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Commits on Nov 27, 2019
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Merge pull request #35727 from Rail-Runner/magfix
Minor magazine tweaks
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Fix arguments in string_format call:
The arguments given are "string, int, int", but the format string expects "int, int, string". This adds explicit numbers to the format specifiers to match the actual arguments.
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Merge pull request #35742 from BevapDin/wic
Fix arguments in string_format call:
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Merge pull request #35738 from Night-Pryanik/typo-fix
Fixed a typo
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Include placeholder text on job categories to remove confusion (#35743)
* include plcaeholder text to remove confusion * punctuation consistency
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Merge pull request #35731 from CleverRaven/kevingranade-set-filtering…
…-fix Avoid undefined behavior when filtering elements from a set
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Merge pull request #35746 from CleverRaven/kevingranade-cleanup-effec…
…t-ids Remove unused effect id declarations
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Merge pull request #35733 from DaviBones/migration-charges-fix
Fix migration behavior for charges
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Fix field effect definition in Magiclysm mod (#35732)
* Fix field effect definition in Magiclysm mod * Update dragon.json
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Commits on Nov 28, 2019
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Merge pull request #35747 from ZhilkinSerg/refactor-map-2d-overloads
Refactor 2D/point overloads of map functions
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Coarse correction to drench rate from precipitation (#35750)
* Coarse correction to drench rate from precipitation * every 6 seconds instead of random chance
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Allow shooting out lights in the lab. (#35724)
* Allow shooting out lights in the lab. * One in 3 chance to hit the light.
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* Expand mi-go speech * add some barks
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Regional terrain expansion (#35669)
* Add mi-go atmosphere effect * Regional settings expansion * Update effects.json * forgot to add urban groundcover tweak regular groundcover while at it. * integrate pseudo terrains into more terrain types * fix errors caught on playtest * lint regional map settings
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Added soap flakes item and recipe for use in washing machines (#35624)
* re-added soap flakes for use in washing machines after another hard reset * add a name_plural fiel to soap flakes and relinted both json files * shortened the time for crafting soap flakes to 15 m and added a looks_like. * added a second slightly faster crafting recipe for a higher level cutting tool for making soap flakes. * fixed the linting on chems and resources. * changed the difficulty of the recipe for soap flakes to 0. * Update data/json/recipes/recipe_medsandchemicals.json following amurkin's suggested change Co-Authored-By: Alexey Mostovoy <1931904+AMurkin@users.noreply.github.com> * Update data/json/recipes/recipe_medsandchemicals.json applying amurkin's suggested change Co-Authored-By: Alexey Mostovoy <1931904+AMurkin@users.noreply.github.com> * Add DETERGENT flag to soap flakes * linting fix
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Merge pull request #35723 from Larwck/master
Graphical Overmap
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* Replace ... with …
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Fix bio_solar producing power in the dark (#35755)
* Fix bio_solar * Don't display sunlight as fuel when under the sun
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- moved comments to separate lines; - removed redundant comments.
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Merge pull request #35764 from LaVeyanFiend/LargeTacticalNerf
Fix infinite leather exploit from large tactical backpack
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Merge pull request #35765 from DaviBones/revert-e-jackhammer-buff
Revert buff to electric jackhammers
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Fris0uman committed
Nov 28, 2019 Configuration menu - View commit details
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Commits on Nov 29, 2019
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Merge pull request #35757 from ZhilkinSerg/style-2019-11-28
Style comments (2019-11-28)
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Merge pull request #35767 from Fris0uman/mobio
Remove unused function
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Add coverage to storefront windows and window frames (#35771)
* Gave empty window frame coverage * Give coverage to base window Added coverage to base window because the smashed version suddenly gains coverage.
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Merge pull request #35768 from Kodiologist/slot-impl
Refactor iexamine::slot_machine
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Allow browsing vending-machine items without a cash card (#35769)
* Allow browsing vending-machine items without a cash card * Edit vending-machine messages
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Clean up and update park.json (#35541)
* rearrange park.json * add palettes * add park palettes * fix error in playground monster spawning * update vehicles and monster groups and remove from the main file * tweak monster spawning
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Adds new profession: Kitted Survivor (#35650)
* Added new profession: Kitted Survivor Costs 1 point. Starts with worse clothing than the ordinary Survivor but has a full survival kit which can aid them. Inspired by Cataclysm++'s "Canned Survivor", who starts with a decked out "Survival In A Can" kit.
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Speed up monster action planning (#35632)
* replace std::weak_ptr with weak_ptr_fast, std::shared_ptr with shared_ptr_fast std::weak_ptr/std::shared_ptr forces atomic access despite the fact cdda is singlethreaded. * inline rl_dist(), trig_dist(), square_dist() * line.h: add rl_dist_fast, which allows to skip the sqrt so we can do the length checks in monster::rate_target() and compute the sqrt when we know it's necessary. * fix clang-tidy warning: remove redundant smartptr get()
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Vehicle parts JSON update (#34850)
* Remove legacy JSON from vehicleparts * Mod (except Blaze) vehicleparts JSON * Blaze Turrets * Blaze mod vehicleparts JSON * Fix typos * Restore solar panel copy-from * Added missing reqs clear
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Routine i18n updates on 29 Nov 2019 (#35774)
* Updated lang/extract_json_strings.py for accepting JSON objects without type field * Routine i18n updates on 29 Nov 2019
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bionics .json added, bionics lists moved from item_groups.json
exactly what it says in the title
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Merge pull request #35770 from Kodiologist/autoautosave
Enable autosave by default
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let autowalk happen on z-levels
dpwb committedNov 30, 2019 Configuration menu - View commit details
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Merge pull request #35783 from LilShiningMan/LSM---Bionics
bionics .json added, bionics lists moved from item_groups.json
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Merge pull request #35785 from davidpwbrown/autowalk_underground
Let autotravel happen on other z-levels
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dont consume charges when not required
dpwb committedNov 30, 2019 Configuration menu - View commit details
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Merge pull request #35786 from ymber/migration_ids
Load migration ID arrays properly
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Merge pull request #35787 from davidpwbrown/plank_fix
Dont consume charges when not required in plank chopping
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query ownership on dissasembly and add warnings
dpwb committedNov 30, 2019 Configuration menu - View commit details
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stop NPCs being better at repairing than the player
dpwb committedNov 30, 2019 Configuration menu - View commit details
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spawn list move - item_groups to locations
moved multiple item spawn lists from general item_groups.json to locations.json.
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Make sure the SDL activity receives native events for back button, even if DummyEdit is in focus
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Merge pull request #35791 from davidpwbrown/npcs_repair_stuff_they_sh…
…ouldnt Stop NPCs being able to repair storage batteries
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Merge pull request #35790 from LilShiningMan/LSM---locations-move
spawn list move - item_groups to locations
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Merge pull request #35793 from CleverRaven/android-2019-12-01
Updated Android SDL activity
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Merge pull request #35789 from davidpwbrown/dissassemble_stolen
Add thievery warnings to witnesses to disassembling owned items
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Commits on Dec 1, 2019
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Fix for incompatible magazine spawning in national guard camp (#35794)
* scarhmag -> stanag30 Correct magazine inside gun. * Fix for using gasoline as flamethrower ammo
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Merge pull request #35796 from anothersimulacrum/no-freeze-stale
Prevent stalebot from stale-ing PRs in feature freeze.
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Merge pull request #35754 from ZhilkinSerg/refactor-map-point-functio…
…ns-2019-11-28 Cleanup point-related code
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Merge pull request #35811 from anothersimulacrum/speedloader
Fix typo in speedloader description
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Monster/pet carry weight changed to 1/5th of body weight (#35807)
* Make monster carry weight 1/5th of body weight Previously, carry weight calculation for monsters was the same as for humans, using a 5 tier size system, where monsters were placed in tiers based on their weight. This caused a few problems: - Tier 5 too small in some cases (e.g. cows could only carry 52 kg) - Tier 1 too big in some cases (e.g. chickens carrying 3x body weight) - Tiers too granular; increase of a single kg could double carry weight * Use existing member variable instead of literal Co-Authored-By: anothersimulacrum <anothersimulacrum@gmail.com>
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Rescuer brings a magazine & uses their harness (#35810)
* Rescuer brings a magazine * Rescuer uses their harness
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Fix CI failures, blazemod errors, fix speedloaders (#35804)
* Fix CI failures The install time for all other gunmods is commented out, it doesn't appear to work right now. One description was missing a space. Add an uncomfortable grip gunmod and have it installed by default on the remington 870 MCS, instead of the handling modifier which does not work. * Update blazemod for shotguns * Fix speedloaders Done at the request of tenmillimaster * Remove dead reference to l_def_12 in no rivtech * Fix shotgun tests
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Merge pull request #35762 from ZhilkinSerg/interface-holidays
Holiday title screens
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Merge pull request #35812 from LaVeyanFiend/GlassesSubstitutes
Substitute sunglasses for fitovers if near/far-sighted
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Feels a bit irrational to have the rescuer going on a dangerous mission to rescue their friend from a mi-go camp with only one mag of ammo in their gun. Though, I suppose going there in the first place isn't the most rational thing to do...
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Commits on Dec 3, 2019
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Merge pull request #35822 from anothersimulacrum/mi-go
Give rescuer 3 magazines
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Removes parasites from raw_milk
Fris0uman committedDec 3, 2019 Configuration menu - View commit details
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Fris0uman committed
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use same time scale as rotting food
Fris0uman committedDec 3, 2019 Configuration menu - View commit details
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Raw milk has 30% chance to give foodpoisoning
Fris0uman committedDec 3, 2019 Configuration menu - View commit details
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Fris0uman committed
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Fris0uman committed
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Fris0uman committed
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Merge pull request #35815 from Night-Pryanik/remove-useless-revert-to
Removed useless revert_to fields from various items
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Merge pull request #35828 from Night-Pryanik/return-of-the-easter-egg
Returned EE back
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Make batteries more standardized (#35827)
* Make batteries more standardized * Adjust Foodperson mask to last one shift 8 hours * 60 min / hour = 480 minutes, so a Foodperson works for 8 hours and 20 minutes with a medium battery and 1 second turns.
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Merge pull request #35834 from CleverRaven/fix-magiclysm-region-overlay
Fix region overlay in Magiclysm mod
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Commits on Dec 4, 2019
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Remove professions with survivor armor & change Rescuer's armor (#35844)
* Remove professions with survivor armor, change Rescuer to fur armor * Remove obsoleted profs from scenario options * Obsolete collections, give rescuer utility vest for magazines
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New JSON recipe property for overriding inheritance of specified flags (
#35825) * Add JSON field to delete flags in recipes My initial incarnation of flag inheritance included an item flag that completely disabled flag inheritance when that item was crafted. In retrospect, that was a poor solution. It is too heavy-handed in practice. For instance, it doesn't allow recipes to inherit one flag as normal, while removing another. This solution should be more practical. * Remove obsolete NO_CRAFT_INHERIT flag The new "delete_flags" property of recipes does everything it used to do and more. Also replaced all uses of NO_CRAFT_INHERIT with delete_flags property. * Change flags_to_delete from vector to set As suggested by BevapDin.
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Rope and cordage overhaul (#35700)
* Rope and cordage overhaul * Add extra comments about weight/length
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Merge pull request #35829 from Fris0uman/para_milk
Removes parasites from raw_milk
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Merge pull request #35851 from OzoneH3/book_sort_fix
Very small typo fix
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Make FEMA evacuation pamphlet "looks_like": "newest_newspaper" instead "newspaper"
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Merge pull request #35866 from tenmillimaster/tube-mag-fixes
Tube magazine fixes
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Updated Android build process (2019-12-04) (#35859)
* Fix typo * Add experimental product flavor
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Update name, volume, and weight json members to newer format (#35857)
* update bird.json name, weight, volume * update defense_bot.json name, volume, weight * update drone.json name, abstract * update fish.json name, weight, volume
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Fixed sidewalk generation for various buildings (#35853)
* Fixed sidewalk generation for city buildings
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Fix the Dark Sight spell (#35850)
* Add Difficulty to Dark Sight Was originally zero. Justifying the value chosen by the clairvoyance spell, which gives you instantaneous 1 turn vision on all tiles in the aoe based on level. Clairvoyance has difficulty 4. Whereas Dark Sight gives encumbrance-free light amp vision for the same amount of time as a magical light spell. Compared to the Magical Lamp spell which generates regular light at difficulty 2, for the same amount of time. Comparing the distance you gain in vision from light amp, difficulty 6 seems justified. * Add max level and 100 mana cost to Dark Sight Set it at 20, like every other spell. Made the mana cost equivalent to Magical Light.
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Merge pull request #35871 from Night-Pryanik/mapgen-tweaks-bugfixes
Updated road connections to various wilderness locations
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Merge pull request #35870 from Kodiologist/high-on-cheese
Remove stim values from cheeseburgers etc.
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Merge pull request #35869 from DaviBones/horsepower-carry-weight
Factor in animal carry weight when determining yoke-and-harness power
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Merge pull request #35873 from DaviBones/laundry-charges
Fix resource requirements when washing items with charges
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Merge pull request #35877 from CleverRaven/clang-appease-2019-12-05
Appease clang (2019-12-05)
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add sound/deafness to labels and labels-narrow sidebar layouts (#35886)
* add sound/deafness to labels and labels-narrow sidebar layouts * attempt to appease clang-tidy
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Merge pull request #35874 from arijust/fragile_glasses
Add fragile flag to majority of glasses.
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Merge pull request #35842 from ZhilkinSerg/jsonize-skill-companion-ra…
…nk-factors Jsonize skill companion rank factors
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Raise spawn chance for cardboard boxes. (#35876)
* Raise chance to get boxes in supplies_hardware. * Raise change for medium_box in mischw group. * Raise chances to get boxes.
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Merge pull request #35875 from arijust/flatbread_fix
[Aftershock] Modify flatbread recipe
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Merge pull request #35892 from BrettDong/i18n
Routine i18n updates on 6 Dec 2019
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JSONize flag-based modifiers on comestible enjoyability (#35813)
* JSONize flag taste modifiers There was only a single flag that affected the "fun" value of comestibles (BAD_TASTE) but I want to add more for a water sanitation rework, so rather than hardcoding more, I JSONized the process. Adds a new member variable to json_flag objects, "taste_mod," which additively modifies the enjoyability of comestibles. This is done via a new function, "item::get_comestible_fun". The MUSHY flag check was moved there from Character::fun_for as well. "item::get_comestible_fun" is of course called in "Character::fun_for", so this commit shouldn't have any functional changes. * Make "islot_comestible::fun" private Anyone trying to query a comestible's "fun" should be using the new "item::get_comestible_fun" method. This commit is to enforce that. Of course, that had to be reconciled with the current usage of "fun". I added "item" and "Item_factory" as friends of "islot_comestible" so that "item::get_comestible_fun" and the function that sets "fun" still have access to it. All other queries of "fun" were instead changed to the new method. This has the side-effect of applying BAD_TASTE and MUSHY effects in places where they didn't before, including but not limited to: - Interaction with taste blocker bionic. - NPCs making decisions about faction food stocks. - NPCs making decisions about whether they personally want food. - Scavenging monsters deciding whether to eat food off the ground. * Apply suggestions from code review Co-Authored-By: BevapDin <tho_ki@gmx.de> * Subjugate rogue tab (i.e. astyle) * Fix merge mistake
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