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Item crate controller
All items · Crafting guide · Home
How to obtain · Crafting and processing
Provides one interface for up to 64 face-connected crates, with no extra storage capacity or electrical demand.
| Property | Value |
|---|---|
| Stack size | 64 |
| Placement | Place from the hotbar |
Make this item using the crafting or processing recipes below.
Use one controller per connected bank. It fills crates already assigned to an item before using empty unlocked crates. Removing the controller leaves every crate and its contents intact. Pipes use saved editable priorities: machines 50, controllers 40, crates 30 and chests 20 by default; equal priorities round-robin among compatible receivers. See Item-pipe routing. See Crates and warehouses.
Station: ![]()
Machinist's Bench · 4×4
Shapeless: slot positions do not matter. Keep each pictured ingredient stack and its quantity; the layout below is only an example.
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Output: ![]()
Crate Controller ×1
| Ingredient | Total per operation |
|---|---|
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2 |
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2 |
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1 |
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1 |
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2 |
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1 |
Rivet Reach · © Starbugstone · All rights reserved. These guides describe the current playable alpha.
Rivet Reach field guide
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Tools and durability — faster tiers, remaining uses and worn-tool storage.
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Electric Furnace — smelting and cooking with electricity.
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Lava — deep lakes, buckets and burning hazards.
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Floater — hovering stone enemies and Floater Rock drops.
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Farming and cooking — wild crops, fibre and basic/electric food preparation.
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Food and hunger — eating, saturation and meal planning.
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Mobs — Rustback beetles, Dusk prowlers and Floaters; encounters, combat and persistence.
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Compost — organic surplus, crop acceleration and bin automation.
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Lighting and underground farms — cave openings and growing with torches.
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Fishing — rod crafting, deep source-water ponds, bite timing and fish meals.
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Chickens — lead, breed and raise a persistent flock; collect eggs and cook meals.
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Building and inventory — picking blocks, sorting and farmland harvests.
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Floater spawners — rare cave rooms, lighting and independent cage populations.
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Spawn mechanics — light, floors, distances, natural populations, cage caps and persistent chickens.
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Beds and home spawn — craft a bed, set home and sleep until morning.
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Crates and warehouses — bulk storage, type locks and controller setup.
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Item-pipe routing — editable receiver priorities, compatible destinations and round-robin overflow.
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Weather — clear skies, rain, storms, shelter and saved weather.
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Renewable power — solar panels, wind turbines and parallel battery charging.
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Factory stress-test gallery — actual factory, storm and farm captures from the pre-0.1.0 review.