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Item floater rock
All items · Crafting guide · Home
How to obtain · Crafting and processing · Uses
A high-tier magical crafting material that enables the Floater to hover. Used in advanced pumps, remote workshop bridges and chunk loaders.
| Property | Value |
|---|---|
| Stack size | 64 |
Kill a Floater to receive exactly one Floater Rock. Walk near the dropped rock to collect it. Floaters spawn only in dark, covered underground caves, during either day or night. Ground light level 8 or higher prevents new spawns; place torches or use powered Workshop Lamps.
Craft bridges and chunk loaders at the Machinist’s Bench. Combine one rock with a Pump and two Gold ingots to craft a Ranged Liquid Pump; see its setup guide.
There is no registered crafting or processing recipe for this item. Use the acquisition method above.
Follow a result to see its complete ingredients and recipe.
Rivet Reach · © Starbugstone · All rights reserved. These guides describe the current playable alpha.
Rivet Reach field guide
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Tools and durability — faster tiers, remaining uses and worn-tool storage.
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Electric Furnace — smelting and cooking with electricity.
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Lava — deep lakes, buckets and burning hazards.
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Floater — hovering stone enemies and Floater Rock drops.
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Farming and cooking — wild crops, fibre and basic/electric food preparation.
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Food and hunger — eating, saturation and meal planning.
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Mobs — Rustback beetles, Dusk prowlers and Floaters; encounters, combat and persistence.
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Compost — organic surplus, crop acceleration and bin automation.
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Lighting and underground farms — cave openings and growing with torches.
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Fishing — rod crafting, deep source-water ponds, bite timing and fish meals.
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Chickens — lead, breed and raise a persistent flock; collect eggs and cook meals.
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Building and inventory — picking blocks, sorting and farmland harvests.
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Floater spawners — rare cave rooms, lighting and independent cage populations.
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Spawn mechanics — light, floors, distances, natural populations, cage caps and persistent chickens.
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Beds and home spawn — craft a bed, set home and sleep until morning.
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Crates and warehouses — bulk storage, type locks and controller setup.
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Item-pipe routing — editable receiver priorities, compatible destinations and round-robin overflow.
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Weather — clear skies, rain, storms, shelter and saved weather.
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Renewable power — solar panels, wind turbines and parallel battery charging.
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Factory stress-test gallery — actual factory, storm and farm captures from the pre-0.1.0 review.