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Item torch
All items · Crafting guide · Home
How to obtain · Crafting and processing
A recoverable light source that attaches to a solid block’s top or side. Coal and charcoal recipes each produce four torches.
| Property | Value |
|---|---|
| Stack size | 64 |
| Placement | Place from the hotbar |
Craft it using either recipe below.
Select a torch in your hotbar to cast strong warm light up to fourteen blocks away as you explore, or place it on a supported top or side face to light the area. Placed illumination and torch models remain visible through the terrain view distance, including across large bases with many torches. Nearby highlights and shadows blend smoothly. Holding a torch also adds a soft warm glow around you, revealing nearby shadows. Switching items or using the last held torch turns off the carried light. Removing a placed torch’s support drops it; water can wash it away. Held and placed torches do not burn fuel or need electricity. Placed torches also support crops within five open-cell steps, including underground; see Lighting and underground farms.
Station: Personal crafting · 2×2
Shaped: keep the arrangement below. The pattern can move within a compatible grid.
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Output: ![]()
Torch ×4
| Ingredient | Total per operation |
|---|---|
|
|
1 |
|
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1 |
Station: Personal crafting · 2×2
Shaped: keep the arrangement below. The pattern can move within a compatible grid.
|
|
|
|
|
Output: ![]()
Torch ×4
| Ingredient | Total per operation |
|---|---|
|
|
1 |
|
|
1 |
Rivet Reach · © Starbugstone · All rights reserved. These guides describe the current playable alpha.
Rivet Reach field guide
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Tools and durability — faster tiers, remaining uses and worn-tool storage.
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Electric Furnace — smelting and cooking with electricity.
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Lava — deep lakes, buckets and burning hazards.
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Floater — hovering stone enemies and Floater Rock drops.
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Farming and cooking — wild crops, fibre and basic/electric food preparation.
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Food and hunger — eating, saturation and meal planning.
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Mobs — Rustback beetles, Dusk prowlers and Floaters; encounters, combat and persistence.
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Compost — organic surplus, crop acceleration and bin automation.
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Lighting and underground farms — cave openings and growing with torches.
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Fishing — rod crafting, deep source-water ponds, bite timing and fish meals.
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Chickens — lead, breed and raise a persistent flock; collect eggs and cook meals.
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Building and inventory — picking blocks, sorting and farmland harvests.
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Floater spawners — rare cave rooms, lighting and independent cage populations.
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Spawn mechanics — light, floors, distances, natural populations, cage caps and persistent chickens.
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Beds and home spawn — craft a bed, set home and sleep until morning.
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Crates and warehouses — bulk storage, type locks and controller setup.
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Item-pipe routing — editable receiver priorities, compatible destinations and round-robin overflow.
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Weather — clear skies, rain, storms, shelter and saved weather.
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Renewable power — solar panels, wind turbines and parallel battery charging.
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Factory stress-test gallery — actual factory, storm and farm captures from the pre-0.1.0 review.