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Merge Hdrp/staging #1917
Merge Hdrp/staging #1917
Commits on Aug 4, 2020
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Add tooltips with the full name of compositor properties that otherwi…
…se are clipped (#1490)
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Merge pull request #1503 from Unity-Technologies/HDRP/fix-1264632
Fix case 1264632 - HDRP Lit comes with Coat Mask in the stack, which is disabled by default
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Commits on Aug 5, 2020
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Fix SceneEV100 indicator when rescaling and add a shadow to text (#1495)
* Fix SceneEV100 RTHandle and add a shadow to text * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Added a new slice mode for visualizing cluster. (#1516)
* Added a new debug mode for cluster visualization where we visualize a slice instead of opaque objects. * Update changelog
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Fix PCSS filtering issues on first frame (or cached shadows) (#1498)
* Set atlas viewport before softness in request is set * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Fix for area light emissive mesh not appearing in playmode when Reloa…
…d Scene is disabled (#1504) * Create emissive mesh if not created but is requested. * Changelog * Remove unnecessary create function call Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Fix issue that caused OnEnable probes to marked as rendered even when…
… they were not (#1509) * Prevent OnEnable probes to be marked as rendered if actually they were not rendered. * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Make sure sun icon is not clipped in lookdev window (#1515)
* Avoid the sun icon to be cut * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Commits on Aug 6, 2020
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Fix layer-related error caused by disabling emissive area light mesh (#…
…1506) * Don't actually set the game object -1 as layer * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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[HDRP][Compositor] Do not allow users to directly reset/edit the comp…
…ositor .asset file (#1499) * Do not allow manual edit/reset of values in the compositor profile .asset file * Also disable edits on already existing compositor .asset files * Fix issue when the user deletes the composition graph or .asset in runtime * Rename function name Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Fixed assertion failure when changing resolution in compositor layers (…
…#1489) Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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[Hdrp][Compositor] Fix flickering with camera stacking (#1485)
* Fix flickering layer in graphics compositor * Revert unintentional changes in the HDRenderPipeline file * Proper fix after more tests * Avoiding cloning children attached to the layer camera Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Fix issue with disc area light editor not updating (#1526)
* Don't update legacy shape with HDRP vals for discs * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Fix some link to override volume and update SSGI (#1470)
* Various doc fix * Added Volume snippet and filled out a few properties * Added .md extension to internal docs link not in toc * Update documentation Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
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Fix issues with Texture2DAtlas cache system (#1531)
* Fix issues with texture atlas always updating * Clean a bit * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Commits on Aug 12, 2020
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Added precomputed velocity test
Motion blur with alembic animation
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Commits on Aug 13, 2020
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Commits on Aug 17, 2020
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Commits on Aug 20, 2020
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Merge pull request #1582 from Unity-Technologies/HDRP/tests/precomput…
…ed-velocity Added precomputed velocity test
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Commits on Aug 24, 2020
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Merge branch 'master' of https://github.com/Unity-Technologies/Graphics…
… into HDRP/staging # Conflicts: # com.unity.render-pipelines.high-definition/CHANGELOG.md
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Commits on Aug 25, 2020
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Fix an issue where world space UI was not emitted for reflection came…
…ras in HDRP [Depends on C++] (#1098) * Fix an issue where world space UI was not emitted for reflection cameras in HDRP * Update changelog * Added proper ifdef for 2020.2
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Fixed the update condition of cookie atlas and added doc for render t…
…exture cookies update. (#1527) * Fixed the update condition of cookie atlas and added doc for render texture cookies update. * Update changelog * Update doc based on review feedback
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Updated doc for the newly added debug mode for cluster display. (#1519)
* Updated doc for the newly added debug mode for cluster display. * Fix from review feedback
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Fixed an issue where only one of the two lookdev views would update w…
…hen changing the default lookdev volume profile. (#1529) * Fixed an issue where only one of the two lookdev views would update when changing the default lookdev volume profile. * Update changelog
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Fixed a bug related to light cluster invalidation (#1558)
* Fixed a bug related to light cluster invalidation * unnecessary allocation removed Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
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Fixing the remapping of Min/Max parametrizations values to Amplitude …
…parametrizations values
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Commits on Aug 26, 2020
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Render graph support of RT and screen space shadows [Final] (#1610)
* Added ray traced reflection support for the render graph version of the pipeline. Enabled the reflection tests for the render graph variant. * Added render graph support of RTAO and required denoisers. * Added render graph support of RTGI. * Supporting RTSSS and Recursive Rendering in the rendergraph mode. Enabling RR, RTSSS and other tests for render graph. * Supporting RT and screen space shadow for render graph Enabling the remaining dxr (non-pt) tests * adressing review corrections * Removing some unwanted memory allocations * unwanted params * nullref fix
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Merge branch 'master' of https://github.com/Unity-Technologies/Graphics…
… into HDRP/staging
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Commits on Aug 31, 2020
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Implement Custom Post Process for Render Graph and minox fixes (#1698)
* Implementation of custom post processes in render graph * Fixed input depth for DoF with Render Graph * Re-enabled 8103 for render graph. * Fixed depth clear in RG * Fixed post process history reset with RG * Added exposure debug to render graph
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Commits on Sep 1, 2020
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Merge pull request #1678 from Unity-Technologies/HDRP/fix/terrain-lay…
…er-parametrization Hdrp/fix/terrain layer parametrization
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Commits on Sep 2, 2020
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Make AOV API available at runtime (#1520)
* Enable AOV API at runtime * Add an info message to say that it is required to enable runtime AOV API * fix indent * Fix issue with AOV depth buffer export * Update CHANGELOG.md * rename DebugRemap to DebugDepthRemap * update rendegraph * Update HDProfileId.cs * update documentation based on feedback
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Add shadow dynamic rescale mention in the shadow docs. (#1469)
* Shadow doc update * Small change. * Another small change. * PR comments * Removed links to github Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
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Hdrp/update decal atlas when texture changes (#1532)
* Check if we need to update the texture if it has been already cached. * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Fix Screen position out of view frustum issues when planar reflection…
… probe is at same camera location (#1537) * Offset a bit reference position if it is exactly the same as proxy position. * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Add macro helper to compute LaneSwizzle offset (#1682)
* Add macro helper * Add parenthesis
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Remove Decal Property mask generation (#1676)
* HTile buffer removal * Changelog
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Commits on Sep 3, 2020
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Supporting SSGI in the render graph mode. (#1697)
* Supporting SSGI in the render graph mode. * review corrections Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Revert "Remove Decal Property mask generation (#1676)"
This reverts commit 96a28ae.
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Commits on Sep 4, 2020
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Fix for cookie being allocated on cone spot lights (#1760)
* Set empty cookie only for projectors and not cone spotlights * changelog * doc * Update Light-Component.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Fix for assertion on undoing a mod of diffuse profile list with volum…
…e profile deleted (#1769) * Make sure we don't try to modify deleted stuff * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Fix custom pass reordering and removing (#1767)
* Fixed custom pass re-ordering and removing after a change in trunk * Updated changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Implemented VT with Render Graph (#1763)
* Small fixes to things that diverged from non render graph path. * VT for render graph implementation WIP * Fixed VT feedback debug in MSAA + cleanup + fix vtfeedback clear color * Fix compilation when VT is not enabled on the project. * Compilation fix * Fix custom pass * Fixed an assert in VTManager
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Commits on Sep 7, 2020
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Changed the way the ray tracing property is displayed on the material…
…(QOL 1265297). (#1772) * Changed the way the ray tracing property is displayed on the material (QOL 1265297). * Update SurfaceOptionUIBlock.cs Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Commits on Sep 8, 2020
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Fix issues with history sampling and hw dynamic res (#1776)
* Fix issues with history sampling and hw dynamic res * changelog
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Fixed two issues with sky static lighting. (#1775)
* Sky lighting is no longer updated when the hash changed and the update mode is set to OnDemand or Realtime and hasn't passed the time threshold. * Added comment and fixed behavior of static sky. * Fixed ambient flickering when a planar is in the scene and a preview is rendered (case https://fogbugz.unity3d.com/f/cases/1269557/) * Added comment * Update changelog * Fixed GCAlloc * Update SkyManager.cs Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Fixed an error message trigerred when a mesh has more than 32 sub-mes…
…hes (case 1274508). (#1757) * - Fixed an error message trigerred when a mesh has more than 32 sub-meshes (case 1274508). * Add the warning message requested during review. Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Fixed RTGI getting noisy for grazying angle geometry (case 1266462). (#…
…1771) * Fixed RTGI getting noisy for grazying angle geometry (case 1266462). * Update documentation Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Exposing lens attenuation to default settings (#1787)
* Code work * Remove old doc * Add doc in new place * changelog * upgrade guide
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Fixed an issue with TAA history management on pssl. (#1666)
* Fixed an issue with TAA history management on pssl. * forgot changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Fixed the global illumination volume override having an unwanted adva…
…nced mode (case 1270459). (#1745) Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Fixed screen space shadow option displayed on directional shadows whi…
…le they shouldn't (case 1270537). (#1751) * Fixed screen space shadow option displayed on directional shadows while they shouldn't (case 1270537). * screen space shadow display Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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[Hdrp][Compositor] Clear layers to black when deleting all sub-layers (…
…#1511) * Composition layers without any sub layers are now cleared to black * Bugfix for game view * Change clear color to transparent black Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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[HDRP][Compositor] Fix handling of undo and redo actions in the graph…
…ics compositor (#1522) * Add proper handling of undo and redo action in graphics compositor * Remember the last selected item when closing the compositor window * Fix ArgumentOutOfRangeExcpetion after deleting layer Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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[Hdrp][Compositor] Fixed issue with composition graphs that include v…
…irtual textures and non-2D textures (#1530) * Avoid using virtual textures and non 2D textures as compositor layers * Typo Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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[Hdrp][Compositor] Fix issues when selecting a new composition graph …
…or setting it to None (#1549) * Fix issue when setting the composition graph to None in the graphics compositor * Changelog * Minor fixes * Fix ArgumentNullException when saving shader graphs after removing the compositor from the scene Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Update the compositor output when not in play mode (#1653)
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Moved runtime code for emissive mesh (case 1268379) (#1679)
* Moved runtime code for emissive mesh (case 1268379) * Updated changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Make sure diffusion profile is correct upon its editor reset (#1538)
* Change the profile every time the inspector is on * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Expose bilateral blur aggressiveness for spatial SSAO blur when tempo…
…ral accumulation (#1569) * Bilateral aggressiveness * Update docs * Default change
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Commits on Sep 9, 2020
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Reduction of VGPR usage of area light code (#1689)
* Reduce register pressure in area light eval. * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Fix for potentially corrupted refraction result on xbox (#1699)
* try explicit NaN check * Typo * Add comment * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Change contact shadow group size (saves 1.1ms on PS4) (#1711)
* Change group size for contact shadows (saves 1.1ms on PS4) * Changelog * Update comment. Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Make sure stencil for distortion actually tests before pixel shader (…
…saves 0.2ms on PS4) and tiny motion blur optimization (#1700) * Small motion blur (0.05ms) opt and make sure distortion stencil works (0.3 with no distortion) * changelog * Remove early out entirely. * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Disable Coarse stencil generation when it is not beneficial (saves 0.…
…4ms) (#1725) * Disable coarse stencil for SSR * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Remove Decal Property mask generation V2 (#1764)
* HTile buffer removal * Changelog * Remove all usage of HTileMask in decal code and shaders * fix compilation and update documentation for upgrade guide * Update Upgrading-from-2020.1-to-2020.2.md Co-authored-by: FrancescoC-Unity <francescoc@unity3d.com>
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Fix compil issue in subsurfacescatteringmanager.cs after PR 1725 merge
Merged Disable Coarse stencil generation when it is not beneficial (saves 0.4ms) #1725
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Allow to switch to 11-11-10 format for cubemap probes (#1571)
* Custom format * Fix another potential mismatch * Missing format diff * Make old function obsolete * Move enum to right place * Changelog * Update the call to create reflection probe format * Use configurable format for planar reflections too * Export 11-11-10 * Fix baked case? * Remove old wrong fix. * Update GlobalLightLoopSettings.cs * New ref images * Naming and docs * Update HDRP-Asset.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Add Depth Offset tests for Shadergraph Material types (#1597)
* Depth offset initial scene * update depth offset scene, add dx11 reference image * fix depth offset scene guid * Add graphics test images for the rest of platforms * revert 1900_AlphaTest_SG_b.unity.meta * Update 1900_AlphaTest_SG_b.unity GUID
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Updated documentation of reflection probes (#1468)
* Updated documentation of reflection probes * Added full stop * Fixed documentation * Update Reflection-Probe-Usage.md * Updated table of contents to point to new doc Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
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Make sure light loop is scalarized by defining correctly SCALARIZE_LI…
…GHT_LOOP (#1684) * Define Scalarize lightloop where needed. * Missed file * changelog * Remove define in Lightloop.hlsl * Move scalarization to shader variables * Remove unnecessary read first lane * Move to shadervar functions * Fix issue Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Commits on Sep 10, 2020
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Fix issue with stencil in rendergraph (#1813)
* Make sure stencil is set at least once. * Add comment and skip SSR check * CHANGELOG
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Make post process uneditable in frame settings for probes (#1820)
* Make post process and exposure not editable for reflection probes. * Changelog * fix
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Commits on Sep 11, 2020
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Better tooltip for exposure weight on emission fields. (#1821)
* Better tooltip * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Rename Visualize Cascades to Show Cascades to avoid clipping (#1815)
* Rename Visualize Cascades * Update docs
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Fixed RTGI in performance mode when light layers are enabled on the a…
…sset. (#1816) Adding a test to cover that case. Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Fix for SSS materials appearing black in Matcap mode (#1814)
* If SSS is on, we need to write to the spec lighting too. * Changelog * Fix for SSS being too bright when disabled in matcap mode. * Update CHANGELOG.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Commits on Sep 14, 2020
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* Improving SSGI Filtering and fixing a blend issue with RTGI. * review correction * Update doc * Update screenshots
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Explicit input for the post-processing trackball UI (#1868)
* Trackball update * Changelog
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Rename antialiasing in UI to postprocess antialiasing (#1874)
* update postprocess anti aliasing * postprocess antialiasing
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Commits on Sep 15, 2020
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Fx 4060 custom test + Fix issue in decal layers + update DXR SSS scre…
…enshots (#1864) * fix screenshots test * fix for overflow in decal system * update reference screenshots
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[skip ci] Reduce the G-buffer footprint of the anisotropic GGX (#1010)
* Reduce G-Buffer storage requirements for anisotropic materials * Improve comment * Simplify further * Fix the seam * Comment * Comment * Changelog * Squeeze out some extra precision * Add a test scene with more complex anisotropic material setup * Add missing scene in build settings, and copy windx11 ref image to other APIs * Update 1213 references images * Update ref image again from yamato to check for instability Co-authored-by: Remy Maetz <remym@unity3d.com> Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Remove the preview in SSGI (#1878)
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Update detail map documentation (#1472)
* Update detail map documentation * Correction and added image
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Fix for LookDev displaying probes as pink spheres (#1521)
* Don't toggle components if they are hidden in inspector or non editable * Changelog * Change flags to check Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Remove warning in HDRP_Tests (#1550)
* Remove font warning messages * Only apply on dynamic fonts
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Add 64 bits optionnal check for DXR wizard (for DXR player) (#1632)
* Add 64 bits optionnal check for DXR wizard (for DXR player) * Added changelog entry * Changed the check to a required one with a fix button * Change obsolete switch target function * Fix ordering to avoid breaking the resources group Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Commits on Sep 16, 2020
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[10.x.x] AxF UI improvements (#1893)
* AxF UI - Remove possibility to select main BRDF as BTF since it is unsupported (could be handy to show it if it was imported as such, but for now we safely ignore since importer doesn't produce a material with that mode selected) Also prevent compilation error even if selected. * AxF UI - Add a bit of tooltips (even if for some fields engine editor bug doesn't show them), group advanced surface inputs into their own foldable UI block, make clearer the tiling/offset vector meaning. * AxF UI - Remove UI parts that were moved into the main mapping section. * AxF - Update the documentation to reflect UI changes.
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Revert "[10.x.x] AxF UI improvements (#1893)"
This reverts commit 56e2536.
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Fixed multiedition of framesettings (case 1270044) (#1686)
* Fixed multiedition of framesettings (case 1270044) * Fixed UI for framesettings * Fixed subsurface scattering multiedition
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Skip depth buffer copy for DBuffer on consoles (saves 0.3ms) (#1731)
* Skip copy on consoles * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Fix for mip map debug mode not resetting fullscreen mode (#1759)
* Reset mip map and full screen mode when setting one another. * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Update Density Mask Texture import doc (#1833)
* Shorten Density Volume Texture tool name * Updated import documentation * Updated the upgrade guide * typo * Rewrite text Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Allow for profiling stats to be displayed as an average over one seco…
…nd (#1834) * Display stats as average over a second * Changelog * Wrong comment. Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Added debug immediate mode for Render Graph (#1883)
* Immediate mode implementation (WIP) * Immediate mode implementation (WIP2 - Still some tests failing) * Revert wrong default value for immediate mode
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Commits on Sep 17, 2020
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Fix compile errors of SSGI on PS4 (#1909)
* Don't use LOAD_TEXTURE2D_X as not possible on PS4 on RWTextureArrays * Changelog * Changing the second texture to be read-only Co-authored-by: Anis <anis@unity3d.com>
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Commits on Sep 18, 2020
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Commits on Sep 21, 2020
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Vertex density & quad overdraw debug modes (#353)
* Quad overdraw * Vertex density * doc * Auto assign register * Use other uav slots * depth test pixel displacement * Changed sliders range. Updated doc. Fixed viewport clipping for distant vertices * Reduced allocated rendertarget count Now allocates one fullscreen uav instead of three * Return RTHandle * Vulkan fix test * Proper Vulkan fix * Added 2 graphic tests * Update screenshots * Fix for unlit and tessellated shaders * Disable Metal. Fix XR. Update screenshots * Switch to RWStructuredBuffer * Bind compute buffer instead of texture * Fix alloc * Fix data usage for rendergraph * Disable new tests for rendergraph * Bind compute buffer instead of texture * Change uav register * Create dedicated fullscreen debug pass * Add pass to remaining shaders and SG * Use CoreUtils.DrawRendererList * Update screenshots * Disable quad overdraw on metal * Update doc * Workaround for another metal compiler bug Bug when accessing ShaderVariablesDebugDisplay cbuffer in tessellation stage * Try something else * At least now it compiles * Completely disable these modes on metal * ... * Update whats new and upgrade guide * rendergraph * Enable tests for rendegraph * Remove debug entry * Fixes for rendergraph lambda to static; fix with msaa Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Rename Raytracing node to Raytracing quality node + update documentat…
…ion (#1479) * Rename Raytracing Node to Raytracing Quality * Update Upgrading-from-2020.1-to-2020.2.md * Update documentation * Update TableOfContents.md * Update SGNode-Raytracing-Quality.md * Update CHANGELOG.md * adress feedback * Rename files * Update RayTracingQualityNode.cs * Update com.unity.render-pipelines.high-definition/Documentation~/Scalability-Manual.md Co-authored-by: Alex Lindman <39529353+alindmanUnity@users.noreply.github.com> * Update com.unity.render-pipelines.high-definition/Documentation~/Scalability-Manual.md Co-authored-by: Alex Lindman <39529353+alindmanUnity@users.noreply.github.com> * Update com.unity.render-pipelines.high-definition/Documentation~/SGNode-Raytracing-Quality.md Co-authored-by: Alex Lindman <39529353+alindmanUnity@users.noreply.github.com> * Update com.unity.render-pipelines.high-definition/CHANGELOG.md Co-authored-by: Alex Lindman <39529353+alindmanUnity@users.noreply.github.com> * Update com.unity.render-pipelines.high-definition/Documentation~/Upgrading-from-2020.1-to-2020.2.md Co-authored-by: Alex Lindman <39529353+alindmanUnity@users.noreply.github.com> * Update com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md Co-authored-by: Alex Lindman <39529353+alindmanUnity@users.noreply.github.com> * Updated raytracing node in 1000_Indirect * renamed default/ optimized to default / raytraced * fix compilation * update doc and screenshot * Update SGLit_RaytracingKeyword_Emission.shadergraph * update the code properly * update meta file * Increase Raytracing Quality Keyword coverage for RT effects (#1587) * Raytracing quality test coverage update RR test, PT test, RT Shadow Test, Material Quality * Update Indirect scene + ref image * update test for new code Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Update 1000_RaytracingQualityKeyword_PathTracer_Default.unity * Updated test scenes - added emission to test RTGI - added refraction color to test RT color shadows - recreated graph * Checked the test renderGraph Compatible * Fix issue with unlit shader * Update the test to add unlit case * Update 1000_RaytracingQualityKeyword_MaterialQuality_Indirect.png * Update 803_SubSurfaceScatteringGlobalIllumination.unity Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk> Co-authored-by: Alex Lindman <39529353+alindmanUnity@users.noreply.github.com> Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com> Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
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Hiding the advanced wheel when ray traced ambient occlusion is enable…
…d on the ambient occlusion component (QOL 1277999). (#1944)
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* Add IES/Cookie Test * Add GI IES/Cookie Test * Add GI IES Test + Missing files * Add references images IES Cookies & Baking tests * Temp Disable Test * Enable one test * Add IES test + change threshold * Missing file * Fix spaceship demo & animated texture * Add changelog * Yamato crash fix: tentative (out of memory) split IES GI Test as 2 test. Yamato: "message: Progressive Lightmapper: GBuffer job skipped - out of memory." * Lighting Data * Tweak test 2107 for faster light baking * Update GI Baking parameter less intensity to avoid out of memory on Yamato * New Attempt to fix IES Test/Yamato * new push for Yamato * update windows vulkan screenshots with Yamato one * Update Metal/OSX ref image * Update 2010_IES_Cookies.png * change lightmap size from 1024 to 256 * update reference screenshots Co-authored-by: Remy Maetz <remym@unity3d.com> Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Commits on Sep 22, 2020
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Planar reflection fading (#1124)
* Planar blending and ux fix Fix planar reflection object in scene 2205 Remove invalid tests for planar reflections Added blending for planar reflections * Fix gizmo offset. Remove rotation inspector for planar * Correct fabric * Fix compilation errors * Updated doc * Init positionNDC for raytracing shaders * Update mac screenshot; Reorder SampleEnv new argument * Added new SampleEnv to upgrade guide; Added PosInput initializer for raytracing shaders * Update ShaderPassRaytracingIndirect.hlsl * Update ShaderPassRaytracingIndirect.hlsl Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Fix planar probe matrix when camera is on the reflection probe (#1818)
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Add Light Unit Slider (Light Intensity, Temperature, Exposure) (#1691)
* Initial commit of light unit slider drawer * missing meta file * First pass slider + icon draw, rect management * Functionality for slider markers with tooltip, and light unit slider rects * Move drawing functionality into the light unit levels, to handle the placement of markers * Add the indentation disable scope * Horizontally clamp the markers onto the slider * Move to light unit directory and rename * Begin moving light unit values into a table * Move light unit slider values into tables and construct the slider with them * Swap in the updated icons from the light unit sheet. * Add slider thumb tooltip * Add tooltip formatting to display abbreviated level values * Add the light unit to the slider tooltips * Add missing meta file * Update editor resources for light unit icons * General cleanup of light unit slider functionality * Scale up the marker tooltip for easier disovery. Display caution value * Initial integration of light unit slider into light UI for light intensities. * Fix light unit marker clamping * Add to changelog * Initial implementation of exponential slider * Fill in the remaining light value tables, implement light unit slider descriptor, implement the exponential light unit slider * Fix the draw exposure slider to read from the exposure descriptor * Initial implementation of temperature slider * Switch to using indent scopes * Fix linear mapping from value range to slider range (account for < 0) * No markers for temperature slider * Initial integration of light unit temperature slider into HD light UI * Fix incorrect temperature tooltip * Add comments, comply with code standard, refactor light unit tooltip into static * Change the color temperature toggle into the popup dropdown * Refactor icon loading to support editor skinning (dark/light mode) * Move the final light unit icons into the main directory, and remove the old ones * Undo un-intentional push of assembly friending to local dev package * Fix marker colors with respect to editor theme * Initial implementation piecewise light unit slider * Add interactivity to piecewise slider * Ensure that the current function piece is being used when moving the slider * Handle the out of bounds piecewise slider case * Use the piecewise slider for all light intensity units and exposure * Improve light unit tooltip, improve caution icon quality * Initial integration of light unit slider into exposure volume component * Improve the drawing of slider in the exposure volume * Initial implementation of custom slider range distributions (for Lux). Change marker color * Change min exposure range to -5, and clamp the value to slider to 0-1 * Update Lux tooltips * Update exposure tooltips * Fix exposure slider to allow horizontal scrolling in the text field * Add clamp support for temperature slider * Update temperature icon to the one in the table * Add the above/below caution tooltip for exposure * Update lite theme color for markers * Square off the marker shape * Change the caution value to the upper limit of the value ranges * Enable filter/temperature mode by default for all lights * Initial refactor of light intensity slider to use lumens internally * Directly use vector range as key into the piece-wise function map * Simplify piece-wise function evaluation * String interpolation for tooltip * Implement various improvements to conform to code standards, add comments, better method names * Remove the abbreviation for light unit value tooltip, show the full thing * Improve the internal lumen conversion to properly handle spot reflector (keeping the slider constant between light unit) * Update changelog
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Commits on Sep 23, 2020
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Fix for objects using Eye shaders not appearing on xbox one. (#1969)
* FXC creates bad code in eye shader * Changelog * Add comment
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Move diffusion profile default settings (#1885)
* Moved diffusion profile list to default settings * Updated upgrade guide * Updated changelog * Improved HDRP default settings window perf (~x5) and fix diffusion profile list not interactive Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Commits on Sep 24, 2020
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