- https://awesomeopensource.com/
- https://github.com/sindresorhus/awesome
- https://github.com/awesome-selfhosted/awesome-selfhosted
- https://github.com/jnv/lists
- https://github.com/wesbos/awesome-uses
- http://www.lib4dev.in/topics/dotnet
- https://github.com/kon9chunkit/GitHub-Chinese-Top-Charts 中国集锦
- https://zeef.com/?query=tag%3Aunity3d&in=null&start=10
- https://github.com/utilForever/game-developer-roadmap 如何成为一个优秀的game程序员
- https://github.com/Calinou/awesome-gamedev
- https://github.com/Kavex/GameDev-Resources
- https://github.com/raizam/gamedev_libraries
- https://www.youtube.com/c/gdconf gdc 的各种talk,梯子自架
- https://github.com/leomaurodesenv/game-datasets#readme 各种游戏的数据集
- https://github.com/soruly/awesome-acg 嗯!acg
- https://assetstore.unity.com/
- https://itch.io/
- http://www.3dmodelfree.com/ free model (免费模型,不能用于商业用途)
- https://www.gamedevmarket.net/
- https://gametextures.com/
- https://www.textures.com/
- http://www.plaintextures.com/
- https://sketchfab.com/
- www.cgsoso.com
- https://www.humblebundle.com/
- https://www.mixamo.com/#/
- https://www.rrcg.cn/
- https://news.ycombinator.com/news hacker news
- https://lobste.rs/ lobste
- http://www.ruanyifeng.com/blog/
- https://hellogithub.com/
- https://www.tuicool.com/mags
- https://github.com/toutiaoio/weekly.manong.io
- https://geeker-read.com/#/latest
- https://github.com/dt-fe/weekly
- gauseen/blog#4
- https://www.infoq.cn/profile/1277275/publish
- https://weekly.techbridge.cc/
- https://github.com/Tnfe/TNFE-Weekly
- http://fex.baidu.com/
- https://weekly.75team.com/
- http://zh.esotericsoftware.com/ spine
- http://www.zingfront.cn/live3d/ live3d
- https://www.live2d.com/ live2d
- http://dragonbones.effecthub.com/ dragonbones
- https://simul.co/ trueSKY
- https://www.substance3d.com/ sb
- https://www.sidefx.com/ houdini
- https://www.blender.org/ blender
- https://www.autodesk.com/products/3ds-max/overview max
- https://www.autodesk.com/products/maya/overview maya
- http://pixologic.com/sculptris/ sculptris
- http://pixologic.com/features/about-zbrush.php zbrush
- https://www.foundry.com/products/modo modo
- https://www.cheetah3d.com/ cheetah3d
- https://github.com/Metric/Materia substance designer的 c#实现
- https://rodzilla.itch.io/material-maker material-maker
- https://github.com/kmkolasinski/AwesomeBump
- http://www.crazybump.com/
- http://renderhjs.net/shoebox/
- https://www.autodraw.com/
- https://machinations.io/ - (游戏设计工具,强烈建议推荐给你们的策划,现在处于公测测试版(免费))
- https://github.com/NtreevSoft/Crema
- https://github.com/vriad/zod
- https://github.com/ExpediaGroup/stream-registry
- https://github.com/davyxu/tabtoy
- https://github.com/liaochong/myexcel
- https://github.com/SheetJS/sheetjs
- https://github.com/alibaba/easyexcel
- https://github.com/EPPlusSoftware/EPPlus
- https://github.com/MFatihMAR/Game-Networking-Resources#readme 游戏服务器汇总网站-爸爸级别
- https://github.com/TrinityCore/TrinityCore
- https://github.com/azerothcore/azerothcore-wotlk
- https://github.com/ylmbtm/GameProject3
- https://github.com/Cysharp/MagicOnion
- https://github.com/egametang/ET
- https://improbable.io/spatialos
- https://aws.amazon.com/cn/gamelift/
- https://github.com/9miao/G-Firefly
- https://github.com/cloudwu/skynet
- https://github.com/MidLevel/MLAPI
- https://github.com/MidLevel/Ruffles UDP
- https://github.com/BeardedManStudios/ForgeNetworkingRemastered
- https://github.com/planetarium/libplanet 区域链
- https://github.com/RevenantX/LiteNetLib UDP
- https://www.darkriftnetworking.com/
- https://github.com/colyseus/colyseus-unity3d
- https://docs.supersocket.net/v1-6/zh-CN 国人的骄傲
- https://github.com/nxrighthere/ValveSockets-CSharp
- https://saeruhikari.github.io/SakuraEngine/#/ Sakura
- https://github.com/urho3d/Urho3D
- https://github.com/magefree/mage
- https://github.com/nem0/LumixEngine
- https://zhuanlan.zhihu.com/p/36765725 -- 天涯明月刀
- https://zhuanlan.zhihu.com/p/68575577 -- 游戏引擎随笔
- https://zhuanlan.zhihu.com/p/20311224 -- 文件摘要的方式管理资源
- https://github.com/chronoxor/CppSerialization benckmark
- https://chronoxor.github.io/FastBinaryEncoding/ FastBinaryEncoding
- https://capnproto.org/ capnproto
- https://github.com/google/flatbuffers flatBuffer
- https://developers.google.com/protocol-buffers pb
- https://github.com/real-logic/simple-binary-encoding sbe-fastest
- https://github.com/neuecc/ZeroFormatter zero
- https://msgpack.org/ messagepack
- https://github.com/cloudwu/sproto sproto
- https://uscilab.github.io/cereal/
- https://mathvault.ca/websites/
- https://github.com/Unity-Technologies/Unity.Mathematics unityMath
- https://github.com/zalo/MathUtilities MathUtilities
- https://github.com/gradientspace/geometry3Sharp geometry3Sharp
- https://www.geometrictools.com/ geometrictools
- http://www.angusj.com/delphi/clipper.php clipper库
- Math Library for Unity unity插件
- https://archive.codeplex.com/?p=triangle triangle-三角形
- https://github.com/accord-net/framework? accord-net
- random-from-distributions
- game-math
- https://www.cnblogs.com/KillerAery/p/10878367.html -空间划分
- https://github.com/kodai100/Unity_GPUNearestNeighbor - Neighbor
- https://github.com/Shinao/Unity-GPU-Boids Boids
- https://github.com/StandardCyborg/nurbs
- https://github.com/radiatoryang/hedera
- https://github.com/GregLukosek/3DMath
- https://github.com/bulletphysics/bullet3 - bullet
- https://github.com/MADEAPPS/newton-dynamics/ -newton-dynamics
- https://github.com/flexible-collision-library/fcl fcl
- https://github.com/nitrocaster/OPCODE OPCODE
- https://github.com/kroitor/gjk.c gjk.c
- https://github.com/wnbittle/dyn4j dyn4j
- https://github.com/wellcaffeinated/PhysicsJS
- https://www.havok.com/products/havok-physics/
- https://www.geforce.cn/hardware/technology/physx
- https://www.sofa-framework.org/
- https://github.com/jeffvella/UnityNativeCollision
- https://github.com/0voice/interview_internal_reference#1
- https://github.com/ZXZxin/ZXBlog
- https://github.com/awangdev/LintCode
- https://github.com/apachecn/Interview
- https://github.com/kdn251/interviews/blob/master/README-zh-cn.md
- https://algorithm.yuanbin.me/zh-hans/?q=
- https://github.com/labuladong/fucking-algorithm
- https://github.com/algorithm-visualizer/algorithm-visualizer
- https://github.com/aalhour/C-Sharp-Algorithms
- https://github.com/OpenGenus/cosmos
- https://github.com/CyC2018/CS-Notes
- https://github.com/azl397985856/leetcode
- https://github.com/wolverinn/Waking-Up
- https://github.com/BlueRaja/High-Speed-Priority-Queue-for-C-Sharp -- 高性能优先级队列
- https://github.com/Dogwei/Swifter.Core -- swifter 的和核心库,里面很多unsafe 优化
- https://github.com/toolgood/ToolGood.Words -- 中文敏感词过滤
- https://github.com/Cysharp/ZString 零内存消耗的stringbuilder
- https://github.com/giacomelli/GeneticSharp 遗传算法
- https://github.com/DesignEngrLab 里面的有很多的优化项,不知道为啥不火
- https://github.com/kosua20/herebedragons
- https://github.com/bkaradzic/bgfx
- https://github.com/sinclairzx81/zero
- https://github.com/OGRECave/ogre
- http://www.mitsuba-renderer.org/
- https://github.com/vurtun/nuklear nuklear-A single-header ANSI C gui library
- https://www.mesa3d.org/
- https://github.com/ssloy/tinyrenderer
- https://github.com/zauonlok/renderer
- https://github.com/Angelo1211/SoftwareRenderer
- https://github.com/skywind3000/mini3d
- https://github.com/Calence/BookContainer
- https://github.com/Gforcex/OpenGraphic
- https://github.com/mattdesl/graphics-resources
- https://docs.krita.org/zh_CN/general_concepts.html
- https://github.com/eug/awesome-opengl
- https://github.com/jbhuang0604/awesome-computer-vision
- https://github.com/sjfricke/awesome-webgl
- https://learnopengl-cn.readthedocs.io/zh/latest/
- https://github.com/vinjn/awesome-vulkan
- https://github.com/ericjang/awesome-graphics
- https://github.com/IndieVisualLab/UnityGraphicsProgramming
- http://www.codinglabs.net/article_floating_point_numbers.aspx
- http://www.lsngo.net/
- http://www.alinenormoyle.com
- http://www.iquilezles.org/www/index.htm
- https://simonschreibt.de/
- http://aras-p.info/blog/
- https://blog.csdn.net/tjw02241035621611
- https://github.com/ellisonleao/magictools
- https://www.shadertoy.com/browse
- http://geekfaner.com/unity/index.html
- https://shenjun4shader.github.io/shaderhtml/
- https://catlikecoding.com/
- http://glslsandbox.com/
- https://github.com/nidorx/matcaps#matcaps
- https://www.interactiveshaderformat.com/popular
- https://thebookofshaders.com/?lan=ch
- https://zhuanlan.zhihu.com/p/84550677
- https://github.com/FancyVin/fun-with-graphics
- https://jendrikillner.bitbucket.io/#posts
- https://software.intel.com/en-us/gamedev (来自于inter 有优化,图形等等,游戏相关的内容,可搜索)
- https://github.com/lygyue/Books (来自味精的图形学入门书籍)
- http://www.ludicon.com/castano/blog/
- http://blog.hvidtfeldts.net/
- http://www.realtimerendering.com/blog/
- https://colinbarrebrisebois.com/
- http://www.adriancourreges.com/blog/
- https://prideout.net/blog/
- http://filmicworlds.com/
- http://www.thetenthplanet.de/
- https://www.jordanstevenstechart.com/
Forked-Collection :https://gforcex.github.io/2018/09/14/engine-blogs.html
- http://www.iryoku.com/
- http://kode80.com/blog/
- http://www.iquilezles.org/
- http://www.edxgraphics.com/
- https://casual-effects.com/#blog
- http://malcolm-mcneely.co.uk/blog/?p=214
- http://aras-p.info/blog/2009/05/05/shaders-must-die/
- http://blog.stevemcauley.com/
- http://blog.selfshadow.com/
- http://mikaelzackrisson.se/
- http://www.alexandre-pestana.com/
- http://blog.demofox.org/
- http://filmicworlds.com/blog/
- http://blog.mmacklin.com/
- http://sebastiansylvan.com/post/ray-tracing-signed-distance-functions/”
- http://robert.cupisz.eu/
- http://9bitscience.blogspot.jp/
- http://blog.hvidtfeldts.net/
- http://ericpolman.com/
- http://bpeers.com/blog/
- http://brabl.com/
- http://marcel-schindler.weebly.com/blog
- http://www.rorydriscoll.com/
- http://www.jonmanatee.com/
- http://www.physicallybasedrendering.com/
- http://www.codinglabs.net/default.aspx
- http://celarek.at/
- https://farfarer.com/blog/
- http://www.joshbarczak.com/blog/
- https://www.3dgep.com/
- https://rasmusbarr.github.io/
- http://blog.icare3d.org/
- http://solid-angle.blogspot.jp/
- http://john-chapman-graphics.blogspot.hk/
- http://simonstechblog.blogspot.jp/
- https://mmikkelsen3d.blogspot.com/
- https://graphicsrunner.blogspot.jp/
- http://bitsquid.blogspot.hk/
- https://graphicrants.blogspot.com/
- https://tuxedolabs.blogspot.com/
- https://technik90.blogspot.com/search/label/Programming
- https://simonstechblog.blogspot.com/
- https://colinbarrebrisebois.com/
- https://bartwronski.com/
- https://knarkowicz.wordpress.com/
- https://mynameismjp.wordpress.com/
- https://interplayoflight.wordpress.com/
- https://ndotl.wordpress.com/
- https://hairrendering.wordpress.com/
- https://volumetricshadows.wordpress.com/
- https://adventuresinrendering.wordpress.com/
- https://imagineraytracer.wordpress.com/
- https://nbertoa.wordpress.com/
- https://flashypixels.wordpress.com/
- https://lonalwah.wordpress.com/
- https://blog.molecular-matters.com/category/graphics/
- https://fgiesen.wordpress.com/category/graphics-pipeline/
- https://devfault.wordpress.com/
- https://www.saschawillems.de/
- http://wiki.nuaj.net/index.php?title=Main_Page
- http://martindevans.me/game-development/2015/02/27/Drawing-Stuff-On-Other-Stuff-With-Deferred-Screenspace-Decals/
- http://www.keithlantz.net/
- https://benedikt-bitterli.me/
- https://www.alanzucconi.com/
- http://lousodrome.net/blog/light/
- https://blog.demofox.org/
- http://www.michaelwalczyk.com/blog/
- http://blog.simonrodriguez.fr/
- http://kylehalladay.com/archive.html
- https://grahamhazel.com/blog/
- http://renderdiagrams.org/
- https://turanszkij.wordpress.com/
- http://www.adriancourreges.com/blog/
- https://aras-p.info/blog/
- https://www.alanzucconi.com/page/2/
- https://lxjk.github.io/
- http://trevorius.com/scrapbook/blog/
- http://reedbeta.com/all/
- https://seblagarde.wordpress.com/
- https://ivokabel.github.io/
- https://www.geeks3d.com/hacklab/
- https://bitshifter.github.io/
- http://halisavakis.com/category/blog-posts/
- https://erkaman.github.io/index.html
- http://donw.io/
- https://agraphicsguy.wordpress.com/
- http://reedbeta.com/
- https://graphicsrunner.blogspot.com/
- https://diaryofagraphicsprogrammer.blogspot.com/
- http://trevorius.com/scrapbook/
- https://marc-b-reynolds.github.io/
- http://www.gijskaerts.com/wordpress/
- https://anteru.net/
- http://pharr.org/matt/blog/
- https://schuttejoe.github.io/post/
- https://technik90.blogspot.com/
- http://www.yosoygames.com.ar/wp/category/graphics/
- https://0fps.net/
- https://viclw17.github.io/
- https://shihchinw.github.io/
- https://www.sebastiansylvan.com/
- http://momentsingraphics.de/
- https://fgiesen.wordpress.com/category/graphics-pipeline/page/1/
- https://www.breakin.se/learn/index.html
- https://kosmokleaner.wordpress.com/
- http://the-witness.net/news/
- http://jpgrenier.org/
- https://www.zhihu.com/people/mao-xing-yun 毛星云
- http://staff.ustc.edu.cn/~lgliu/ 刘利刚
- https://www.zhihu.com/people/luo-cheng-11-75 洛城
- https://www.zhihu.com/people/edliu 文刀秋二
- https://www.zhihu.com/people/minmin.gong 叛逆者
- http://www.thegibook.com/blog/ 秦春林
- https://docs.krita.org/zh_CN/general_concepts/colors.html
- https://ppt.baomitu.com/d/c887a533#/
- https://www.gameres.com/811214.html
- http://geekfaner.com/unity/blog1_gamma.html
- http://jamie-wong.com/post/color/
- A short history of color theory
- color vision
- color science
- https://github.com/ljianshu/Blog -js优秀博主
- https://muyiy.cn/blog/ -- js优秀博主
- https://github.com/airbnb/javascript JavaScript Style Guide
- https://github.com/ryanmcdermott/clean-code-javascript clean-code-javascript
- https://github.com/vuejs/vue 不解释,最牛逼的框架
- https://github.com/denysdovhan/wtfjs/blob/master/README-zh-cn.md js的奇技淫巧
- https://github.com/trekhleb/javascript-algorithms js相关的数据结构
- https://github.com/libgit2/libgit2sharp -git的c#实现
- https://github.com/NetchX/Netch -nat打洞
- https://github.com/natemcmaster/CommandLineUtils 命令行
- https://referencesource.microsoft.com/ C#源码
- https://github.com/kgrzybek/modular-monolith-with-ddd 领域设计驱动
- https://getakka.net/ - Akka.Net
- https://dotnet.github.io/orleans/ actor
- https://github.com/xoofx/zio vfs
- https://github.com/agarcialeon/awesome-unity#awesome-unity
- https://github.com/baba-s/awesome-unity-open-source-on-github
- https://lab.uwa4d.com/
- https://unitylist.com/
- https://openupm.com/packages/
- https://github.com/insthync/awesome-unity3d
- 云峰
- 大熊
- 浅墨;
- gameKnife
- 渔夫
- 马三小伙儿
- 彭怀亮
- uchart作者
- 宣雨松
- Jackson Dunstan 分享各种Unity及C#优化等,建议RSS订阅下-(https://jacksondunstan.com/)
- baba-s hatenablog的博客(日本)这个作者分享蛮多东西的-(http://baba-s.hatenablog.com/)
- Dalton(国人)-(http://www.zhust.com/)
- https://www.lfzxb.top/
- http://www.wjgbaby.com/category/3d-math/
- https://jiepengtan.github.io/
- http://staff.ustc.edu.cn/~lgliu/
- https://catlikecoding.com/
- https://blog.selfshadow.com/
- https://hdmmy.github.io/page/2/
- https://www.yomunchan.moe
- https://www.gabrielgambetta.com/
- http://qiankanglai.me/
- https://github.com/cocowolf/loxodon-framework
- https://tinax.corala.space/#/ tinax
- https://github.com/gmhevinci/MotionFramework
- https://github.com/yimengfan/BDFramework.Core
- https://github.com/liangxiegame/QFramework
- https://github.com/EllanJiang/GameFramework
- https://github.com/mr-kelly/KSFramework
- https://github.com/CatLib/CatLib
- https://github.com/ellioman/ShaderProject
- https://github.com/AdultLink/RadialProgressBar 牛逼的雷达进度条
- https://github.com/keijiro/KinoBloom 牛逼的bloom
- https://github.com/mob-sakai/ParticleEffectForUGUI 最好的ui 特效组件
- https://github.com/MaxwellGengYF/Unity-MPipeline m大神的渲染框架
- https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project toon shader的解决方案
- https://github.com/Verasl/BoatAttack
- https://github.com/hiroki-o/VoxBlend unity 表情
- https://github.com/huailiang/knead_proj unity 捏脸
- https://blog.uwa4d.com/archives/USparkle_Animation-AI.html
- https://www.sohu.com/a/259856518_463994?qq-pf-to=pcqq.group -吃鸡的动画状态机设计
- animancer
- https://github.com/modesttree/Unity3dAsyncAwaitUtil
- https://github.com/Cysharp/UniTask
- https://github.com/Arvtesh/UnityFx.Async
- https://www.cnblogs.com/heyuquan/archive/2013/04/26/3045827.html
- https://github.com/brminnick/AsyncAwaitBestPractices
- https://github.com/mgravell/PooledAwait
- https://github.com/coryleach/UnityAsync
- https://gameinstitute.qq.com/community/detail/117690
- https://github.com/litefeel/Unity-AlignTools ugui锚点设置
- https://github.com/chick-soups/TextFilesForTextMeshPro tm 的字体库
- https://github.com/Elringus/SpriteDicing 这才叫图集工具
- https://molingyu.github.io/RosettaDocs/ 本地化
- https://github.com/Caeden117/ChroMapper -- 地图编辑器
- https://github.com/PixeyeHQ/actors - ecs框架,代码不错
- https://github.com/CiaccoDavide/Alchemy-Circles-Generator 炼金师法阵
- https://github.com/mtrive/ProjectAuditor untiy工程分析工具
- unity-ecs-navmesh - A demo implementation of Unity Entity Component System with NavMesh
- ECS-Tween - Simple Unity tweening system using ECS that works with GameObjects!
- PlasticTween - Tween Library for Unity3D(ECS+JOBS)
- unity-jtween - A job-based tween library for Unity
- KNN - Fast K-Nearest Neighbour Library for Unity DOTS
- SpriteSheetRenderer - A powerful Unity ECS system to render massive numbers of animated sprites
- NativeCollections - Native Collection Types for Unity https://jacksondunstan.com/articles/tag/native-collection
- EntitySelection - A minimal solution for selecting entities in the unity sceneview.
- Hydrogen.Entities - A collection of helpers for work with Unity's ECS framework, used in our games.
- Unity-2D-Pathfinding-Grid-ECS-Job - ECS Burst Job System 2D Pathfinding
- EntitySelection - A minimal solution for selecting entities in the unity sceneview
- Easy-Road-3D-ECS-Traffic - Unity DOTS/ECS traffic using Easy Roads 3D for the data
- IcSkillSystem - A simple and reusable skill system
- EntitiesBT - Behavior Tree for Unity ECS (DOTS) framework
- Isometric
- Ultimate Grids Engine
- KUBIKOS - 3D Cube World
- tolua
- xlua
- jsb
- gravity
- quickjs
- wren
- Kinematic Character Controller
- character-movement-fundamentals
- deadReckoning1
- deadReckoning2
- ( 这个实用性很强) 贝塞尔逼近 参考 astarPath 插件里面的BezierMover
- 速度优化 参考 astarPath 插件里面 MovementUtilities 脚本
- https://github.com/Unity-Technologies/SuperScience 官方3rd 移动模拟
- 2d 曲线
- 这个实用性最强 bulletHell
- 印象笔记 https://www.yinxiang.com/
- 有道云 http://note.youdao.com/
- pocket https://app.getpocket.com/
- mybase http://www.wjjsoft.com/chs
- 蚁阅 https://rss.anyant.com
- 语雀 https://www.yuque.com/dashboard
- notion https://www.notion.so/
- diigo https://www.diigo.com/index
- 微软 onenote https://www.onenote.com
- https://github.com/n8n-io/n8n
- https://github.com/fastlane/fastlane
- https://github.com/aelassas/Wexflow
强烈推荐阅读 《提问的智慧》、《如何向开源社区提问题》 和 《如何有效地报告 Bug》、《如何向开源项目提交无法解答的问题》,更好的问题更容易获得帮助。
- https://youquhome.com/
- https://www.animatedknots.com 如何系绳子-关键时候救你一命
- http://www.iqsuperman.net/ IQ 超人
- https://www.allhistory.com 人类历史
- https://www.die.net/earth/ 白天和黑夜实时预览
- https://humanbenchmark.com/ 脑力benckmark
- https://chatroulette.com/ 全世界随机聊天
- http://www.cbaigui.com/ 中国妖精合集
- https://works.yangerxiao.com/honeyed-words-generator/ 土味情话
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