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Game Modes
luminko edited this page Oct 6, 2026
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| Mode | In short | Teams | Solo | Multi |
|---|---|---|---|---|
| DETONATION | Arm the bomb and defend it, or disarm it before the fuse runs out | Infiltrators vs Response | ✓ | ✓ |
| DOMINATION | Capture the control point; the team that holds it longest wins | 2–4 colours | ✓ | ✓ |
| KING OF THE HILL | Touch the device to score; most points wins | 2–4 colours | ✓ | ✓ |
| PASSCODE | Find and enter the code before time runs out | — | ✓ | ✓ |
| RESPAWN WAVES | Players respawn together in timed waves (zombie infection) | — | ✓ | ✓ |
| SEQUENCE | DETONATION with arrow sequences instead of holds | Infiltrators vs Response | ✓ | ✓ |
| UNDERWORLD COMMANDOS (CLASSIFIED) | Bring a terminal back online: 1–5 random minigames against the clock | — | ✓ | ✓ |
| TEAM DEATHMATCH | Respawn tickets per team; last team standing, or fewest deaths, wins | 2–4 colours | ✓ | ✓ |
Every mode's setup starts with GAME DURATION, and ends on a READY screen with the start countdown (Getting started).
Team colours are the colours of your controller's buttons (by default RED, BLUE, GREEN and WHITE), chosen in each team mode's TEAM COLOURS step (Controller).
CLASSIFIED missions need clearance first (Clearance). Until then they show CLASSIFIED and are listed last.