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Settings

luminko edited this page Oct 6, 2026 · 2 revisions

SETTINGS has four tabs. Changes are saved straight away and kept when the device is switched off.

SYSTEM

Settings: system
Setting Range Default What it does
Brightness 5–100 % 80 % Screen brightness, applied as you drag
Flip screen on / off off Turns the picture and touch upside down, straight away
Device name up to 16 characters UNIT-xxxx How other devices see this one in multiplayer
Stats sessions kept 10–200 100 How many sessions Stats keeps
Check for updates — — Looks for a newer version and installs it (Updating)
Clearance — — Device ID, CLASSIFIED missions and whether they're cleared, SYNC (Clearance)
Reset all settings to defaults — — Tap twice. Resets every tab; the device name is kept

SOUNDS

Settings: sounds

All volumes are sliders in 5 % steps. Letting go of a slider plays a sample at the new level.

Setting Range Default What it controls
System sounds OFF–100 % 60 % Device sounds
Game announcer sounds OFF–100 % 80 % Spoken game announcements (coming in a later release)
Game sound effects OFF–100 % 80 % In-game sounds: captures, points, respawns, the bomb, wrong codes
Location beep OFF–100 % OFF A beep during games so the device can be found on the field
Beep every 5–240 s 30 s How often the location beep sounds

Location beep: when turned up, the device beeps every Beep every seconds during game time, starting one interval after the game begins, and keeps going on the result screen until you leave it. It has its own volume, independent of the other sounds.

GAME

Settings: game
Setting Range Default What it does
Default game time 1–99 min 10 min Where GAME DURATION starts in every mode's setup
Game start countdown 0–60 s 10 s The countdown before a game starts (can be changed on READY)

CONTROLLER

A picture of the controller. Tap a button (or highlight it and confirm) to set its job (CONFIRM, BACK, HOME, EXTRA or NONE) and its colour, to match your controller. The defaults are right CONFIRM, bottom BACK, top HOME and left EXTRA. Team colours follow the button colours. See Controller.

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