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Team Deathmatch
In short: The device is your respawn point. Hit? Come back and tap your team to respawn: each costs a life. Run out and you're eliminated. Last team standing, or fewest deaths, wins.
The device sits at the respawn point and counts each team's respawn tickets. When a player is hit, they go back to the device and tap their team's colour to respawn.

- GAME DURATION
- PLAYERS (when hosting with devices joined)
- NUMBER OF TEAMS: 2–4: tap one to choose it (single device only; in multiplayer the teams are the linked devices)
- TEAM COLOURS: which of your colours play (single device only; see Controller); last time's are picked already
- LIVES PER TEAM: 1–99, or tick UNLIMITED LIVES
- READY
The screen shows the game clock and one tile per team with its lives left (or its deaths, when lives are unlimited).
- Tap your team's tile to respawn: one death is recorded, the screen flashes the team colour, "-1" floats off the tile and a sound plays (Game sound effects).
- UNDO reverses the last tap.
- A team that runs out of lives is eliminated.
The game ends when only one team is left, or when time runs out. The last team standing wins; if time runs out first, the team with the fewest deaths wins. Equal fewest deaths is a draw.
Each linked device is one team's respawn point and shows only that team; the team colours are set in CONNECTIVITY. A device's game ends when time runs out, its team is eliminated, or the host ends it because only one team is left. The host collects every device's result.
Deaths per team, the team with the most deaths, the average time between deaths, and wins.