Skip to content

lib.3d.draw.DrawMeshAtPoints

Thomas Mann edited this page Jan 17, 2024 · 2 revisions

DrawMeshAtPoints

in lib.3d.draw


Draws PBR shaded instances of a mesh defined by the connected point buffer. It uses the current settings for material, point lights, fog and environment. It can use the point's W attribute to control the size of the instances.

Checkout the [HowToDrawThings] on how to set these up.

Also checkout [DrawMesh] and [RepeatMeshAtPoints].


Input Parameters

Name (Relevancy & Type) Description
GPoints (BufferWithViewsRequired) -
Color (Vector4) -
Size (Single) -
EnableZWrite (Boolean) -
EnableZTest (Boolean) -
BlendMode (Int32) -
Mesh (MeshBuffersRequired) -
CullMode (CullMode) -
UseWForSize (Boolean) -
AlphaCutOff (Single) -
FillMode (Int32) -
UseExtend (Boolean) -

Outputs

Name Type
Output T3.Core.DataTypes.Command

Please help use to improve this documentation. Feel free to improve the description.

⚠ Everything else is automatically generated and will be overwritten regularly.

Clone this wiki locally