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lib.img.adjust.ChannelMixer

Thomas Mann edited this page Jan 17, 2024 · 3 revisions

ChannelMixer

in lib.img.adjust


Adjusts the color of an incoming image.

Each row defines a color channel of the output, whereas the incoming components are multiplied by a factor and summed up. Finally, a value is added to each component.

You can do a lot of things with this operator, like:

  • converting to grayscale
  • extracting an alpha channel to grayscale
  • inverting an image
  • swapping color channels.

Check the presets for examples. For more natural color correction, try [Adjust Color].


Input Parameters

Name (Relevancy & Type) Description
Texture2d (Texture2DRequired) -
MultiplyR (Vector4) -
MultiplyG (Vector4) -
MultiplyB (Vector4) -
MultiplyA (Vector4) -
Add (Vector4) -
GenerateMipmaps (Boolean) -
ClampResult (Boolean) -

Outputs

Name Type
Output SharpDX.Direct3D11.Texture2D

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