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lib.3d.mesh.modify.TextureDisplaceMesh

Thomas Mann edited this page Jan 17, 2024 · 2 revisions

TextureDisplaceMesh

in lib.3d.mesh.modify


Uses a projected texture with a normal map to displace the mesh.

This is similar to [SamplePointAttributes].


Input Parameters

Name (Relevancy & Type) Description
Center (Vector3) -
Stretch (Vector2) -
Scale (Single) -
TextureRotate (Vector3) -
Amount (Single) -
AmountDistribution (Vector3) -
RotationSpace (Int32) -
RotationLookupDistance (Single) -
UseVertexSelection (Boolean) -
TextureMode (TextureAddressMode) -
Visibility (GizmoVisibility) -
Mesh (MeshBuffersRequired) -
Texture (Texture2DRequired) -

Outputs

Name Type
DisplacedMesh T3.Core.DataTypes.MeshBuffers

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