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lib.img.use.KeepPreviousFrame

Thomas Mann edited this page Jan 17, 2024 · 1 revision

KeepPreviousFrame

in lib.img.use


Implements a double buffer to keep the previous image. This can be useful for effects that rely on image change comparison, like motion estimation.


Input Parameters

Name (Relevancy & Type) Description
Image (Texture2D) -
Enable (Boolean) -
HasFrameChanged (Boolean) -

Outputs

Name Type
TextureA SharpDX.Direct3D11.Texture2D
TextureB SharpDX.Direct3D11.Texture2D

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