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lib.img.use.RenderWithMotionBlur

Thomas Mann edited this page Jan 17, 2024 · 2 revisions

RenderWithMotionBlur

in lib.img.use


This will render multiple instances of the incoming op each pass with slightly offset local time. Its primary purpose is to increase rendering quality for output with Render to Image Sequences or Video. Depending on the complexity of the graph, this effect can be very slow. You can use [HasTimeChanged] with Mode=AdvancedWithMotionBlur to trigger updates to the first pass. This can be useful for simulation or feedback effects. Tip: When rendering videos or sequences, you can override the sample count.


Input Parameters

Name (Relevancy & Type) Description
Texture (Texture2DRequired) -
Passes (Int32) -
Strength (Single) -

Outputs

Name Type
Output SharpDX.Direct3D11.Texture2D

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