Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
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Updated
Mar 23, 2024 - C++
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
3D C/C++ Game Engine - Created By Brady Jessup
Rendergraph-based DirectX 12 graphics engine
OpenGL C++ Graphics Engine
DirectX 11 Renderer written in C++11
DirectX 11 graphics engine
Traktor Game Engine
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
DirectX 12 Rendering Engine
A GameEngine library for OpenGL developed for educational purposes.
3D Game Engine
C++ Project of Panda3D Render Pipeline (Python)
A very basic modern OpenGL deferred PBR renderer
Samples for "Advanced Computer Graphics" lecture course in SPbSTU
Project for the course of Real Time Graphics Programming, University of Milan, M.Sc in Computer Science, A.Y. 2020/2021. Deferred Renderer in Vulkan.
Experimental Game Engine (uses Clustered Deferred)
An ECS , OpenGl based game engine
Render stuff. A real-time deferred renderer.
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