The one and only game engine on Windows with scripting in Swift
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Updated
May 10, 2024 - C++
The one and only game engine on Windows with scripting in Swift
A header-only/importable c++20 implementation of an entity-component-system (ecs), with focus on a simple interface and speed.
Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
C++20 entity component system
Entity-Component-System (ECS) Framework written in modern C++.
A C++14 Entity Component System
A Tight Entity Component System library
CsGO Memory Hacking C++ code examples. Ex: Read HP,Name,Coord,Bones,Weapons,items etc.
C++ minimal entity-component system single header library
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