Source code for cross-platform OpenGL gaming engine
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Updated
Mar 30, 2024 - C
Source code for cross-platform OpenGL gaming engine
The Dæmon game engine. With some bits of ioq3 and XreaL.
Unity level design plugin that adds support for Quake .MAP / Half-Life .RMF / Source .VMF, Q1 HL1 .WAD textures, and .FGD export.
An open-source GoldSrc engine clone (Clean authentic reimplementation without using reverse-engineered code)
An archive of John Carmack’s .plan files in readable markdown format
Star Wars Jedi Knight: Jedi Academy popular RPG-style mod
A curated list of awesome Quake related goodness
Full Source Code of Jedi Knight II ready to use (1.02, 1.03 and 1.04 versions)
Python library for analysing .bsp files
DarkMatter is a new source port for QUAKE III: ARENA, based on Quake3e (https://github.com/ec-/Quake3e). It is part of an ambitious project to ultimately bring the gameplay experiences of older QUAKE® titles together into one feature-rich package. See https://github.com/themuffinator/dm-game for the game logic development.
Bite-sized QuakeC VM written in C
WinQuake/GLQuake-based source-port of game Quake
Play the Quake first-person shooter in your browser! True to the original. Supports GLQuake, software-rendered mode, mods, and mission packs.
Quake 1 port for Apple Watch
Game modification for Jedi Knight II: Jedi Outcast Multiplayer with useful stuff and custom features
🎮 Call of Duty 2™ Multiplayer Windowed Mode
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