Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
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Updated
May 10, 2024 - C++
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
LuxCore source repository
A New Cross-Platform 2D 3D Game Engine
Lighthouse 2 framework for real-time ray tracing
High-Performance Rendering Framework on Stream Architectures
Vulkan Real-time Path Tracer Engine
Vulkan RTX path tracer with a declarative ES7-like scene description language.
vulkan abstraction layer that represent frame as a task graph
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
Hydra-enabled GPU path tracer that supports MaterialX and MDL
Embeddable physically based renderer
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7
This is the NVIDIA RTX Remix Runtime Bridge repository
Mobile Robot Localization in 3D Triangle Meshes
Ilum graphics playground for learning
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