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FAQ
Open the overview (J). If its card says Waiting far away, it is still in the world, just not loaded – press Recall. If it fell, you received a Companion Totem; revive it at a Companion Shrine. On dedicated servers, companions are stored automatically when you log out, so after joining again press Summon.
Press Store or Archive in the overview. Both work from any distance. To give it away, pack it into a totem at the shrine. To release it for good, use a Companion Release Token. See Team and Archive.
That is the default of max_active_companions. The server owner can raise it to six. You can still keep up to three companions in your team (six with max_companions_per_player) and many more in the archive.
Yes – press J. The whistle is optional.
Switch its behavior to Follow or Passive, see Behavior and Orders. Companions never attack you, villagers or other companions.
It is probably set to Wait. Pick Follow on the command wheel (G) or in the companion menu. Also check its follow and teleport distance on the Settings tab.
No. Companion wolves are already bound to you by the mod; vanilla taming is blocked so ownership cannot change by accident.
No. Stored, archived and packed companions keep their whole inventory, including enchantments, names and durability.
They are personal client settings now (config/loyalcompanions-client.json). Set them once under HUD & Theme; they then apply on every server.
Visible armor is drawn on vanilla animals only. Companions from other mods get all the stats and effects of their gear, just without the look. See Visible armor.
In their own Loyal Companions tab.
Yes, see Compatibility and API.
Loyal Companions wiki · written for version 2.0.0 · values are the defaults and can be changed by the server owner
Playing
Your companions
- Team and Archive
- Leveling and Skills
- Species Abilities
- Behavior and Orders
- Inventory and Equipment
- Injuries and Revival
Reference