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Version History

MKI edited this page Oct 19, 2026 · 4 revisions

Version History

2.0.0

The biggest update so far. Available for Fabric, Forge and NeoForge on Minecraft 26.3, 26.2, 26.1.2, 1.21.11, 1.21.1 and 1.20.1, with the same features everywhere.

Team and archive

  • Up to six team slots (3 by default) and a new archive with 12 places for companions you do not need right now.
  • Store, Recall and Archive work from any distance and dimension, also when the companion waits in an unloaded chunk. No more letting companions die to free a slot.
  • Several companions can be out at once (max_active_companions, 1 by default).
  • New companions go to a free slot or the archive automatically.
  • Release companions from the archive with a Release Token.

New menus

  • New overview with team cards and archive, opens with J – no whistle needed, and it works without any companion, so HUD and theme can always be changed.
  • The companion menu has tabs: Overview, Inventory, Ability, Statistics, Settings.
  • The inventory is a real inventory now: drag and drop, shift-click, number keys.
  • Reworked look in the silver and obsidian style, six themes, fits every window size and GUI scale.
  • New HUD with its own editor: Full, Compact and Icons style, ornate, simple or no frame, 50–200 % size, background opacity, vertical or side by side, single parts on or off, its own theme and custom colors for accent, health, XP and names. Eight anchors, drag it anywhere with the mouse. Everything is also in config/loyalcompanions-client.json, a personal client setting that works on every server.

New features

  • Command wheel (hold G): orders for all companions, attack the mob you look at, come here, store all.
  • Species abilities from level 10, e.g. night vision from cats, slow falling from chickens, water breathing from turtles.
  • Item collecting into the companion inventory.
  • Companions eat from their food slot on their own when hurt.
  • Rename companions in the menu and reset skill points.
  • Statistics per companion.
  • Per companion follow distance, teleport distance and teleport rules. Companions only teleport to safe spots.
  • Advancements: 16 in their own tab.
  • Pack a companion into a Companion Totem at the shrine to keep it in a chest or give it away.
  • New commands: points, bind, list, recall.
  • Recipes for the Companion Amulet and Companion Gem.
  • Three new gear tiers with special effects: Shulker Plating, Echo Plating and Dragon Scale Plating. The Ender Dragon drops Dragon Scales.
  • Visible armor on 30 vanilla animals, with its own pieces for every tier and many animals.
  • New Companion Shrine: two blocks tall, a new model in the style of the menus, the totem and heart float above it, and revived companions appear in front of it.
  • Own creative tab with every item.
  • Messages of the mod are shown inside the menus, where the chat is hidden.
  • Every config setting is explained in the config files.
  • New command: showcase.

Fixes

  • Items in the companion inventory kept only their type and count; now every enchantment, name, durability and content is kept.
  • Items placed in a Companion Shrine were lost on a restart or when the shrine was broken; the shrine now saves and drops its contents.
  • A broken Companion Shrine dropped nothing; it drops itself now.
  • Stored companions now keep their exact appearance, saddle and armor and data from other mods.
  • Companions could be duplicated when an old copy of a chunk loaded again; stale copies are removed now.
  • Released companions dropped nothing; now they drop everything they carried.
  • Follow and Protect behaved the same; Protect now also attacks monsters hunting near you, and waiting companions only defend themselves.
  • Companions could be teleported into walls, lava or the air.
  • Admin commands could be used by every player in single player without cheats.

Performance

  • Companions are found through their team slot instead of searching the whole world every second.
  • Path finding and target searches run a few times per second instead of every tick.
  • Injury timers no longer send an update to every player every tick.

Updating

  • Worlds from 1.x are converted automatically, see Installation.

1.7.0

  • Bleeding in three tiers, infection and the wounded state.
  • Small, medium and large bandages.
  • Reworked companion menu, pet selection and HUD.

1.6.0 and earlier

  • Companion levels, skill points, rarities, enhanced companions, gear, amulets, gems, candies, the Companion Shrine and the team slots.

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