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Leveling and Skills

MKI edited this page Oct 9, 2026 · 1 revision

Leveling and Skills

Experience

Source XP
The companion defeats a mob Half the mob's max health, at least 5
You defeat a mob within 32 blocks of your companion The same, for every companion nearby
Feeding it by hand or from its food slot 5
Staying within 12 blocks of you 1 every 30 seconds

The next level needs 50 + 25 × current level XP: 75 at level 1, 300 at level 10, 1275 at level 49. The maximum level is 50 by default (configurable up to 999).

Every level gives 1 skill point. At level 10 the companion unlocks its species ability.

Attributes

Spend skill points on the Overview tab of the companion menu.

Attribute Effect
Strength Damage per hit: 2 + 0.65 per point.
Defense Armor: 0.75 per point, at most 20 from Defense.
Attack Speed Time between attacks: 1.75 s minus 0.15 s per point, never below 0.5 s (gear can lower it further).
Vitality Max health: 20 + 0.6 per level + 1.5 per point. Food heals 0.5 more per point.

Movement speed also grows a little with every level.

Rarity, amulets and gems add to these values. The companion menu shows the total in brackets, e.g. 3 (6).

Rarity

Binding a companion rolls a rarity:

Rarity Chance Bonus on every attribute
Normal 85 % –
Rare 10 % +1
Epic 4 % +3
Legendary 1 % +5

Rare and better companions shimmer in their color.

Enhanced companions

With a 10 % chance a bound companion is Enhanced. Enhanced companions are a bit smaller and unlock nine bonus inventory slots at level 20.

Candies

Companion Candies give free skill points without leveling: +1, +2 or +5. A companion can receive at most 100 candy points in total. Use the candy on your companion, or right-click to give it to your selected one. Where to find candies: Items.

Resetting skill points

The Settings tab has Reset skill points: every spent point comes back. It costs 1 diamond by default (configurable, free in creative mode).

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