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Leveling and Skills
| Source | XP |
|---|---|
| The companion defeats a mob | Half the mob's max health, at least 5 |
| You defeat a mob within 32 blocks of your companion | The same, for every companion nearby |
| Feeding it by hand or from its food slot | 5 |
| Staying within 12 blocks of you | 1 every 30 seconds |
The next level needs 50 + 25 × current level XP: 75 at level 1, 300 at level 10, 1275 at level 49. The maximum level is 50 by default (configurable up to 999).
Every level gives 1 skill point. At level 10 the companion unlocks its species ability.
Spend skill points on the Overview tab of the companion menu.
| Attribute | Effect |
|---|---|
| Strength | Damage per hit: 2 + 0.65 per point. |
| Defense | Armor: 0.75 per point, at most 20 from Defense. |
| Attack Speed | Time between attacks: 1.75 s minus 0.15 s per point, never below 0.5 s (gear can lower it further). |
| Vitality | Max health: 20 + 0.6 per level + 1.5 per point. Food heals 0.5 more per point. |
Movement speed also grows a little with every level.
Rarity, amulets and gems add to these values. The companion menu shows the total in brackets, e.g. 3 (6).
Binding a companion rolls a rarity:
| Rarity | Chance | Bonus on every attribute |
|---|---|---|
| Normal | 85 % | – |
| Rare | 10 % | +1 |
| Epic | 4 % | +3 |
| Legendary | 1 % | +5 |
Rare and better companions shimmer in their color.
With a 10 % chance a bound companion is Enhanced. Enhanced companions are a bit smaller and unlock nine bonus inventory slots at level 20.
Companion Candies give free skill points without leveling: +1, +2 or +5. A companion can receive at most 100 candy points in total. Use the candy on your companion, or right-click to give it to your selected one. Where to find candies: Items.
The Settings tab has Reset skill points: every spent point comes back. It costs 1 diamond by default (configurable, free in creative mode).
Loyal Companions wiki · written for version 2.0.0 · values are the defaults and can be changed by the server owner
Playing
Your companions
- Team and Archive
- Leveling and Skills
- Species Abilities
- Behavior and Orders
- Inventory and Equipment
- Injuries and Revival
Reference