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@@ -14,6 +14,7 @@ This is the **changelog for the development branch**, not the [changelog for the
* Fixed the rendering of production icon overlays in the spectator UI. [[#14915](https://github.com/OpenRA/OpenRA/pull/14915)]
* Fixed that starting cash could be configured on maps where it should be disabled. [[#14950](https://github.com/OpenRA/OpenRA/pull/14950)]
* Fixed multi-turreted actors not appearing in the map editor. [[#14975](https://github.com/OpenRA/OpenRA/pull/14975)]
* Fixed spurious unit deaths during bridge transitions. [[#15025](https://github.com/OpenRA/OpenRA/pull/15025)]
* Added color presets and the ability to save custom colors. [[#14853](https://github.com/OpenRA/OpenRA/pull/14853), [#14947](https://github.com/OpenRA/OpenRA/pull/14947)]
* Added support for edge scrolling while an "inverted" drag scroll movement is in progress. [[#14597](https://github.com/OpenRA/OpenRA/pull/14597)]
* Disabled replay map preview when no replay is selected to avoid a crash. [[#14899](https://github.com/OpenRA/OpenRA/pull/14899)]
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This is the changelog for the development branch, not the changelog for the current stable release. Archived changelogs from previous releases can be found on the historical changelogs page.
Next Release
General Improvements
AI Improvements
Red Alert
Tiberian Dawn
Dune 2000
Engine/Modding
HeliAttack
/HeliReturnToBase
. [#14946]DamageTypes
toKill()
and made some traits use it. [#14777]IsPlayerPalette
support toWithDecoration
. [#14760]GrantExternalConditionToCrusher
trait. [#15022]GrantRandomCondition
trait. [#14216]TooltipDescription
trait. [#14890]Replaceable
andReplacement
traits. [#14862]Polygon
HitShape. [#14840]IsPlayerPalette
support toBullet
,Missile
andGravityBomb
. [#14818]DeliverCash
andDeliverExperience
. [#14791]GrantExternalConditionPower
cursors. [#14757]HackyAI
. [#14685, #14889]AttackSuicides
conditional. [#14759]ThrowsShrapnel
conditional. [#14817]BaseProvider
pausable-conditional. [#14738]WithTurretAttackAnimation
andWithTurretAimAnimation
conditional. [#14895, #14896]WormManager
from Mods.D2k to Mods.Common asActorSpawnManager
. [#14349]EditorPlayer
to avoid loading unnecessary traits. [#14997]WithSpriteTurret.AimSequence
withWithTurretAimAnimation
. [#14846]IsWater
flag. [#14839]Difficulty
member from MapGlobal (lua). [#14978]WithReloadingSpriteTurret
(use conditions instead). [#14845].aud
sound defaults from Mods.Common. [#14892]