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Item crusher
All items · Crafting guide · Home
How to obtain · Crafting and processing · Recipes made here
1 raw ore → 2 crushed ore 1 stone / cobblestone → 1 sand.
| Property | Value |
|---|---|
| Stack size | 64 |
| Power demand | 160 W |
| Placement | Place from the hotbar |
Make this item using the crafting or processing recipes below.
Connect power on any face. Use Item Pipes on any face and a selected Wrench to set blue ingredient inputs and red product outputs. Optional Blue Signal remains at the front. One raw copper, iron or gold makes two matching crushed pieces in five seconds at 160 W. Smelt each piece in a Furnace. One Stone or Cobblestone instead makes one Sand, with the same time and power. See Pipes.
Opening its controls shows a matching illustration and name in the left panel. See Machine interfaces.
Edit ITEM PRIORITY in this receiver’s interface to control pipe delivery. Higher values receive first; equal values round-robin among compatible destinations. See Item-pipe routing.
Station: ![]()
Machinist's Bench · 4×4
Shapeless: slot positions do not matter. Keep each pictured ingredient stack and its quantity; the layout below is only an example.
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Output: ![]()
Crusher ×1
| Ingredient | Total per operation |
|---|---|
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4 |
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2 |
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1 |
The station is reusable; it is not consumed by these recipes.
| Result | Station | Recipe |
|---|---|---|
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Crusher | View recipe |
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Crusher | View recipe |
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Crusher | View recipe |
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Crusher | View recipe |
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Crusher | View recipe |
Rivet Reach · © Starbugstone · All rights reserved. These guides describe the current playable alpha.
Rivet Reach field guide
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Tools and durability — faster tiers, remaining uses and worn-tool storage.
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Electric Furnace — smelting and cooking with electricity.
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Lava — deep lakes, buckets and burning hazards.
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Floater — hovering stone enemies and Floater Rock drops.
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Farming and cooking — wild crops, fibre and basic/electric food preparation.
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Food and hunger — eating, saturation and meal planning.
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Mobs — Rustback beetles, Dusk prowlers and Floaters; encounters, combat and persistence.
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Compost — organic surplus, crop acceleration and bin automation.
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Lighting and underground farms — cave openings and growing with torches.
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Fishing — rod crafting, deep source-water ponds, bite timing and fish meals.
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Chickens — lead, breed and raise a persistent flock; collect eggs and cook meals.
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Building and inventory — picking blocks, sorting and farmland harvests.
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Floater spawners — rare cave rooms, lighting and independent cage populations.
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Spawn mechanics — light, floors, distances, natural populations, cage caps and persistent chickens.
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Beds and home spawn — craft a bed, set home and sleep until morning.
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Crates and warehouses — bulk storage, type locks and controller setup.
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Item-pipe routing — editable receiver priorities, compatible destinations and round-robin overflow.
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Weather — clear skies, rain, storms, shelter and saved weather.
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Renewable power — solar panels, wind turbines and parallel battery charging.
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Factory stress-test gallery — actual factory, storm and farm captures from the pre-0.1.0 review.