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CAD Features and Timeline

exzile edited this page May 20, 2026 · 4 revisions

CAD Features and Timeline

Cindr3D's Design workspace is built around editable features. Prefer feature-driven geometry when a part may need later edits, variants, or documentation.

Cindr3D design overview

Modeling Flow

A typical part follows this sequence:

  1. Pick a plane or planar face.
  2. Create a sketch.
  3. Add constraints and dimensions.
  4. Finish the sketch.
  5. Create a feature from the sketch.
  6. Refine the result with modify tools.
  7. Inspect the part before export or Prepare.

Create Features

Core create features include:

  • Extrude: push or cut a closed profile.
  • Revolve: rotate a profile around an axis.
  • Sweep: move a profile along a path.
  • Loft: blend between multiple profiles.
  • Rib: add reinforcing geometry.
  • Web: add webbed support geometry.
  • Emboss: raise or engrave text/profile details.
  • Patch: create surface-style geometry where supported.
  • Hole: create sized holes without hand-modeling cylinders.
  • Thread: add thread geometry or thread metadata.

Modify Features

Modify features refine existing bodies:

  • Fillet: round edges.
  • Chamfer: bevel edges.
  • Shell: hollow a body.
  • Draft: angle faces for mold/print release.
  • Scale: resize bodies or selections.
  • Combine: boolean union, subtract, or intersect.
  • Offset Face: move a face normal to itself.
  • Replace Face: swap a face reference.
  • Direct Edit: make targeted body edits.
  • Split Face/Body: divide geometry for later operations.

Construction Geometry

Construction geometry is cheap and pays off later.

Use it for:

  • Offset planes.
  • Angled planes.
  • Tangent planes.
  • Midplanes.
  • Perpendicular planes.
  • Axes.
  • Reference points.

Good construction geometry makes sketches easier to place and makes later edits less fragile.

Timeline

The timeline records feature history in creation order.

Useful timeline habits:

  • Rename important features.
  • Roll back before exploratory edits.
  • Suppress features instead of deleting them while testing variants.
  • Edit feature parameters instead of rebuilding from scratch.
  • Check downstream rebuilds after changing early sketches.

If a rebuild fails, inspect the first broken feature rather than fixing symptoms later in the timeline.

Components and Tree

The component tree lists bodies, sketches, components, and reference geometry.

Tree actions include:

  • Show/hide.
  • Isolate.
  • Rename.
  • Duplicate.
  • Delete.
  • Multi-select with Shift/Ctrl.

Name bodies and components early. It makes drawings, exports, and Prepare handoffs easier to understand.

Related Pages

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