2D cross-platform game engine based on OpenGL 4
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Updated
Nov 18, 2019 - C++
2D cross-platform game engine based on OpenGL 4
C++ Project 42, Bomberman 3D
BloodEngine is a flexible and extensible game engine developed in C++ and SDL2 for educational purposes. It employs an Entity/Component/System (ECS) architecture to manage game objects, rendering, physics, audio, and input.
Opens Soundfile (First Arg, can be open with Open As with Windows Explorer), you can move MONO audio source in 2d
[WIP] an experimental accessibility program (🇹🇷 : deneysel erişilebilirlik uygulaması)
A networked multiplayer Ping Pong VR simulator with one player using an Oculus Rift and the other using a PC with Leap Motion.
Created as a project for COMP1511 course
This is a simple and small wrapper for Qt OpenAL.
First draft of a simple C++20 game engine with physics support
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