A shader-based software renderer written from scratch in C89
-
Updated
Mar 6, 2021 - C
A shader-based software renderer written from scratch in C89
Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex
Fast, header-only polygon triangulation
零基础入门计算机图形学必不可少的在线网络公开课,手把手教您现代 OpenGL 的点点滴滴,构建爆款游戏引擎。
Real-Time ASCII Art Rendering Library
A basic 3D scene implemented with various engines, frameworks or APIs.
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
An implementation of OpenGL 3.x-ish in clean C
Picasso is a high quality 2D vector graphic rendering library. It support path , matrix , gradient , pattern , image and truetype font.
Main framework for graphics assignments in DA307A Computer Graphics and Modelling, Malmö University.
Starter code samples for Direct3D11
osgVerse, a complete 3d engine solution based on OpenSceneGraph.
⚡ High-performance GPU interactive scientific data visualization
2D renderer written in C utilizing Vulkan
🪐A fully-featured OpenGL and GLFW extension for PHP. 🔋Batteries included (Math Functions, Texture Loaders, etc..)
Add a description, image, and links to the rendering topic page so that developers can more easily learn about it.
To associate your repository with the rendering topic, visit your repo's landing page and select "manage topics."