Python library to easily create and manipulate MOCs (Multi-Order Coverage maps)
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Updated
Oct 17, 2024 - Python
Python library to easily create and manipulate MOCs (Multi-Order Coverage maps)
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
Procedural terrain generator with tessellation | C++ OpenGL 4.1
Libtess2 tesselation/triangulation library wrapper for Swift
Fast and accurate tessellation of planar graphs with convex polygons
Simple ocean/sea/water simulation | C++ OpenGL 4.1
3D Graphics Engine For Games | C++ OpenGL 4.1
Complex polygon triangulation. A fast O(n*log(n)) algorithm based on "Triangulation of monotone polygons". The result can be represented as a Delaunay triangulation.
A compute shader that generates a height map from 2D vector contours. This can be used to generate three-dimensional geometry out of two-dimensional polygons.
C++ library for meshes and finite elements on manifolds
Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.
Golang port of poly2tri.js and poly2tri
Polycrystalline tensile specimen generation and meshing software
Class for writing geometry files for Gmsh from voro++
Celestial bodies visualisation
Tessellation routines for parametric 3D geometries
Python package for building isosurfaces from 3D scalar fields
A synthesized music video of the piece "Fortschritt" by kiriloff programmed in Python. Uses the aubio library for onset (rhythm) detection that drives a generative "spider web" effect created via Voronoi tessellation.
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