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Ad Astra
Minecraft 1.20.1 / Forge: this page documents that build and its measurements. For the separate 170-control Minecraft 1.21.1 port, see Minecraft 1.21.1 NeoForge.
One control for Ad Astra 1.15.20 (mod id ad_astra): the gravity of the current planet is read as a primitive number. Only cold calls get cheaper; warm timings are unchanged within noise, and the section says so. The switch checks the code it would change against the tested build; another build is left untouched with one WARN line (see How the patches are applied).
| Key | Target | Side | Since | Kind | Result |
|---|---|---|---|---|---|
adastra_gravity_primitive |
Ad Astra 1.15.20 | BOTH | 1.0.4 | opt | cold path only |
Since: 1.0.4 · Script (1.0.19 and earlier): furious4-GravityApiImpl.js
Patched: earth.terrarium.adastra.common.systems.GravityApiImpl.getGravity(ResourceKey)
Mixin (since 1.0.20): GravityApiImplMixin
What upstream did. The dimension gravity lookup boxed the planet's gravity through an Optional/Float chain.
What the patch does. Reads the current planet's primitive float directly with the original 9.807 default and division.
What stays the same. Lookup frequency and every other gravity overload, event and override.
Measured. Warmed timings are neutral to slightly slower within noise (client, planet present 5.75 → 5.83 ns, missing 3.81 → 4.09 ns); cold 105.38 → 47.70 ns (missing planet) and 113.41 → 62.52 ns (present) with 16–32 → 0 B. This is a cold-path and allocation change with no warmed speedup; switch it off if you prefer stock code.
Bons and Furious is licensed GPL-3.0-only with upstream notices retained. Target mod names identify compatibility targets and do not imply endorsement; their code, assets and licenses remain their authors' property. All measurements on this wiki are focused method, phase or reproduction measurements from the pack the mod was built for, taken on the historical build named in each entry; they are not whole-game FPS or TPS promises and are not additive.
Bons and Furious
Minecraft 1.20.1 / Forge 1.0.34
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- Tested mod list
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- Compatibility and target versions
Controls by mod
- Minecraft (51)
- Forge (6)
- Ad Astra (1)
- Alex's Caves (4)
- Alex's Mobs (2)
- Almost Unified (1)
- AmbientSounds (3)
- Architectury API (1)
- Ars Nouveau (2)
- Artifacts (1)
- Better Combat (1)
- Bosses of Mass Destruction (1)
- Butterflies (1)
- ChunkSending (1)
- CIT Reforged (1)
- Citadel (1)
- CoFH Core (1)
- Colorwheel (1)
- Cooking for Blockheads (1)
- Create (4)
- Critters and Companions (1)
- Cryptic Foes (2)
- Cucumber (1)
- Curios API (6)
- Distant Horizons (17)
- Dungeons Delight (1)
- Dynamic Trees (2)
- Embeddium (13)
- Entity Model Features (4)
- Entity Texture Features (1)
- EntityCulling (1)
- FancyMenu (1)
- Farmer's Delight (2)
- FD Bosses (2)
- Fowl Play (2)
- Fusion (2)
- GeckoLib (5)
- Goblins Tyranny (2)
- Hostile Villages (2)
- Ice and Fire (6)
- ImmediatelyFast (3)
- Immersive Engineering (1)
- Jaden's Nether Expansion (1)
- JEI (7)
- Kiwi (1)
- L2 Library (2)
- Legendary Monsters (1)
- Lionfish API (2)
- ModernFix (4)
- Mowzie's Mobs (1)
- Mutant Monsters (1)
- Nether Depths Upgrade (1)
- Occult (1)
- Oculus (12)
- Oh The Biomes We've Gone (1)
- Particular (1)
- Pehkui (1)
- Pipez (2)
- Placebo (1)
- Presence Footsteps (1)
- Radium Re-Reforged (8)
- Regions Unexplored (1)
- Relics (2)
- Ribbits (1)
- Ryoamic Lights (2)
- Sake's Structures (1)
- Scorched (1)
- Scuba Gear (1)
- Simply Swords (1)
- SlashBlade: Resharped (1)
- Slice & Dice (1)
- Spawn (4)
- Storage Drawers (2)
- Structure Gel API (1)
- Structurify (3)
- TaCZ (2)
- TerraBlender (2)
- Terramity (1)
- Under the Moon (1)
- Valkyrien Skies (15)
- Trackwork model repair
- Living Engineering (moved out in 1.0.20)
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