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CoFH Core
Minecraft 1.20.1 / Forge: this page documents that build and its measurements. For the separate 170-control Minecraft 1.21.1 port, see Minecraft 1.21.1 NeoForge.
One control for CoFH Core 11.0.2 (mod id cofh_core), client-side: the translucent render pass asks only the entity types that have a translucent renderer. The switch checks the code it would change against the tested build; another build is left untouched with one WARN line (see How the patches are applied).
| Key | Target | Side | Since | Kind |
|---|---|---|---|---|
cofh_translucent_renderer_memo |
CoFH Core 11.0.2 | CLIENT | 1.0.28 | opt |
Since: 1.0.28 · Target: CoFH Core 11.0.2 · Side: CLIENT · Kind: opt
Mixins: DispatcherRenderersAccessor, TranslucentRendererLookupMixin
CoFH translucent pass looks up only translucent types. After the particles of every frame CoFH Core asks the renderer of every client entity, only to keep the few whose renderer is one of CoFH's translucent ones. The entity types with such a renderer (and whether any player renderer is one) are now worked out once per set of renderers, and only entities of those types are asked; the rest are answered "not translucent", as their renderer would. This holds only while the game's renderer lookup is unchanged, so the switch checks after all mods are loaded that no other mod changed it, and otherwise leaves the pass alone (this pack: BadOptimizations, Friends and Foes and Vivecraft change it, so here the switch stays out of the way).
Measured: 7.2-12.5 -> 3.7-7.9 ns per entity per frame on real classes (2,000 entities: about 7-9 us per frame); 15,407 checks identical.
Bons and Furious is licensed GPL-3.0-only with upstream notices retained. Target mod names identify compatibility targets and do not imply endorsement; their code, assets and licenses remain their authors' property. All measurements on this wiki are focused method, phase or reproduction measurements from the pack the mod was built for, taken on the historical build named in each entry; they are not whole-game FPS or TPS promises and are not additive.
Bons and Furious
Minecraft 1.20.1 / Forge 1.0.34
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Controls by mod
- Minecraft (51)
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- Ad Astra (1)
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- AmbientSounds (3)
- Architectury API (1)
- Ars Nouveau (2)
- Artifacts (1)
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- Butterflies (1)
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- Citadel (1)
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- Cooking for Blockheads (1)
- Create (4)
- Critters and Companions (1)
- Cryptic Foes (2)
- Cucumber (1)
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- FD Bosses (2)
- Fowl Play (2)
- Fusion (2)
- GeckoLib (5)
- Goblins Tyranny (2)
- Hostile Villages (2)
- Ice and Fire (6)
- ImmediatelyFast (3)
- Immersive Engineering (1)
- Jaden's Nether Expansion (1)
- JEI (7)
- Kiwi (1)
- L2 Library (2)
- Legendary Monsters (1)
- Lionfish API (2)
- ModernFix (4)
- Mowzie's Mobs (1)
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- Nether Depths Upgrade (1)
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- Oh The Biomes We've Gone (1)
- Particular (1)
- Pehkui (1)
- Pipez (2)
- Placebo (1)
- Presence Footsteps (1)
- Radium Re-Reforged (8)
- Regions Unexplored (1)
- Relics (2)
- Ribbits (1)
- Ryoamic Lights (2)
- Sake's Structures (1)
- Scorched (1)
- Scuba Gear (1)
- Simply Swords (1)
- SlashBlade: Resharped (1)
- Slice & Dice (1)
- Spawn (4)
- Storage Drawers (2)
- Structure Gel API (1)
- Structurify (3)
- TaCZ (2)
- TerraBlender (2)
- Terramity (1)
- Under the Moon (1)
- Valkyrien Skies (15)
- Trackwork model repair
- Living Engineering (moved out in 1.0.20)
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