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Given when the class is chosen, and the subclass if a kit has its id.
give-once: true # one kit per class, even after a reset
kits:
guerrier:
items:
- item: "minecraft:iron_sword"
name: "<red>Recruit's sword"
lore: ["<gray>Faithful companion of the first fights."]
slot: 0
enchants: {sharpness: 1}
- item: "minecraft:shield"
slot: OFFHAND
- item: "craftengine:mypack:runic_sword"
- item: "mythic:RecruitSword"
- item: "executableitems:grimoire"
commands:
- "eco give %player% 100"Options: amount, slot (HEAD, CHEST, LEGS, FEET, OFFHAND or 0-35), name, lore, enchants, unbreakable, item-model (vanilla only).
Supported custom items (through UniItem)
| Plugin | Format |
|---|---|
| Vanilla | minecraft:iron_sword |
| CraftEngine | craftengine:pack:id |
| ExecutableItems | executableitems:id |
| MythicMobs / MythicCrucible | mythic:Name |
| ItemsAdder · Oraxen · Nexo |
itemsadder:ns:id · oraxen:id · nexo:id
|
| MMOItems | mmoitems:TYPE:ID |
The list of available prefixes is printed in the console at startup.
Admin: /classe admin kit <player> [class] gives a kit again.
Custom item stats stay handled by their plugin (CraftEngine, MythicCrucible…). Here you decide who can use them.
rules:
excalibur:
match: # at least one criterion
materials: ["NETHERITE_SWORD"]
custom-ids: ["mythic:Excalibur", "craftengine:mypack:excalibur"]
name-contains: "Excalibur"
lore-contains: "Sacred blade"
conditions: # all must be met
classes: [guerrier, paladin]
races: [humain, elfe]
jobs: [forgeron]
min-level: 30
attributes: {force: 20}
block: [ATTACK, WEAR] # default: every use
message: "<red>Only a worthy paladin can wield Excalibur."| Blocked use | Effect |
|---|---|
ATTACK |
Hitting with it |
SHOOT |
Shooting with a bow / crossbow |
USE |
Right click |
WEAR |
Wearing as armor or in the off hand (removed automatically) |
Without message, the missing conditions are shown. Permission cykclasses.bypass.items: ignores every rule.
- Forbidden items are not hidden (they stay visible): the restriction blocks use, not display.
- No creation of custom items: use CraftEngine, MythicCrucible or ExecutableItems, then reference them here.
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