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github-actions[bot] edited this page Oct 21, 2026
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🇫🇷 Français · 🇬🇧 English
What Classes and Magie does not do (or not yet), to avoid bad surprises.
- A single class and a single subclass; no multiclassing and no sub-subclass.
- 8 skills maximum in the hotbar.
- No automatically triggered passive skills: use stats, the skill tree or MythicMobs.
- Traits and weaknesses cannot be chosen, only rerolled (limited number).
- Weakness types and conditions are predefined (about a dozen types, about twenty conditions), but they combine freely.
- A single active job and a single specialization per job.
- Restrictions and forge on vanilla materials only.
- Once forged, an item keeps its rarity and stats; only gems can be added.
- A socketed gem is final; no fusion or recutting.
- A destroyed unique item (lava, cactus…) is not released automatically:
/classe admin libererunique <id>.
- No built-in NPCs and no multiple-choice dialogues (an NPC from another plugin can be used as a target).
- About forty predefined objective types, combinable with conditions.
- Only one title equipped at a time.
- Forbidden items stay visible (no hiding).
- The plugin does not create custom items: it references those from CraftEngine, MythicCrucible, ExecutableItems…
- Paper 26.x only (not Spigot, not Folia).
- The sidebar (party and quests) uses the scoreboard and can conflict with another scoreboard plugin.
- Parties do not survive a restart.
- New skill mechanics require Java or MythicMobs.
- Default content, menus and commands are in French (every text can be translated in
messages.yml).
Classes and Magie · GPL-3.0 · Dépôt / Repository · Releases · Issues
Démarrer · Getting started
Personnage · Character
- Classes · EN
- Compétences et mana · Skills and mana
- Niveaux et XP · Levels and XP
- Races et traits · Races and traits
- Faiblesses · Weaknesses
- Progression · EN
- Quêtes · Quests
- Titres · Titles
Artisanat · Crafting
Social et affichage · Social and display