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github-actions[bot] edited this page Oct 21, 2026 · 3 revisions

Limits

🇫🇷 Français · 🇬🇧 English

What Classes and Magie does not do (or not yet), to avoid bad surprises.

Character

  • A single class and a single subclass; no multiclassing and no sub-subclass.
  • 8 skills maximum in the hotbar.
  • No automatically triggered passive skills: use stats, the skill tree or MythicMobs.
  • Traits and weaknesses cannot be chosen, only rerolled (limited number).
  • Weakness types and conditions are predefined (about a dozen types, about twenty conditions), but they combine freely.

Jobs and crafting

  • A single active job and a single specialization per job.
  • Restrictions and forge on vanilla materials only.
  • Once forged, an item keeps its rarity and stats; only gems can be added.
  • A socketed gem is final; no fusion or recutting.
  • A destroyed unique item (lava, cactus…) is not released automatically: /classe admin libererunique <id>.

Quests

  • No built-in NPCs and no multiple-choice dialogues (an NPC from another plugin can be used as a target).
  • About forty predefined objective types, combinable with conditions.

Titles

  • Only one title equipped at a time.

Items

  • Forbidden items stay visible (no hiding).
  • The plugin does not create custom items: it references those from CraftEngine, MythicCrucible, ExecutableItems…

Technical

  • Paper 26.x only (not Spigot, not Folia).
  • The sidebar (party and quests) uses the scoreboard and can conflict with another scoreboard plugin.
  • Parties do not survive a restart.
  • New skill mechanics require Java or MythicMobs.
  • Default content, menus and commands are in French (every text can be translated in messages.yml).

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